Make mesmer weapons equally viable

Make mesmer weapons equally viable

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Posted by: Lucas.5619

Lucas.5619

Mesmers have a serious problem.
Since they do not have any signet or utility that grants movement speed, the Focus is a must have and still not able to speed up 100% of the time.

All other classes have a way to walk faster 100% of the time without using runes of centaur that are a waste of slots and not bein a weapon skill.

Nowadays is: if you want to play mesmer you use focus or die of boredom.

Mesmers usually wield a GS for danger times in pve.
But the other set has to be focus+something….

Why mesmer need to use centaur runes+focus or stay slow forever?

Grant a 25% speed on signet of inspiration letting mesmer use their armor slots as they wish and use other offhand weapons than focus.

Its a way to give a little buff in pve, but wont make a diference in pvp/wvw (since its not viable to use speed utilities or doesnt really matter)

(edited by Lucas.5619)

Make mesmer weapons equally viable

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

While I support all classes gaining a signet like Signet of Air, the hunt, the locust, etc etc, I do not support making Signet of Inspiration that much further OP. For instance, Signet of Air on ele gives 25% movement speed passive and active a simple blind and stun break (SB is new, and kind of nice). Signet of the hunt only gives the movement speed and a pets next attack more powerful. Signet of inspiration gives a ton of stuff.

A signet that gives a condition to opponent/a single* boon to you and allies active and a passive movement speed i think is fair for mesmers, though.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

Make mesmer weapons equally viable

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Posted by: Amadan.9451

Amadan.9451

i feel slow whenever i switch to pretty much every other class although…. where are you running so fast?
in dungeon people will speedboost you to skip (and you can also blink), in wvwvw should be better to follow the train of speedboost so you can easily spare yours. in pvp maps are tiny and you are better served with a blink or a portal.

the only content is pve, but most of the time is running from a wp to the place you need to be.
only map exploration felt slow. but that is pretty much the only thing a passive speedboost would improve

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Make mesmer weapons equally viable

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Posted by: Zayd Akira.1942

Zayd Akira.1942

I’m leveling a Mesmer right now and don’t think the focus is a must-have “or be slow forever” thing at all. I am GS/Staff and I haven’t felt any kind of "slow"feelings. No need to add the change.

Plus, we don’t need another reason to be called OP.

Make mesmer weapons equally viable

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Posted by: Nretep.2564

Nretep.2564

@OP
I’d prefer a general rework of ooC movement. Make it independent from all the said effects (exc swiftness). So all those effects (signets, engineers’ and warriors traits) would only affect incombat. This would also grant other classes the possibility to not use the signet as default.

A signet that gives a condition to opponent/a single* boon to you and allies active and a passive movement speed i think is fair for mesmers, though.

You pretty much don’t know the Signet of Inspiration.

Make mesmer weapons equally viable

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Posted by: Esplen.3940

Esplen.3940

Why not just have Compounding Celerity also grant Mesmers 25% movement speed while ooc if ooc for 5 seconds (means you have to have 15s of not getting hit for it to activate). This will allow us to move long distances, but won’t give us an overpowered in-combat movespeed boost.

Make mesmer weapons equally viable

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Posted by: GuardianOMS.8067

GuardianOMS.8067

I run with a focus and Blink, never had a problem with speed. Every class is not the same. There are clear differences, disadvantages, and advantages between many of them.

Learn to play and deal with it.

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

Make mesmer weapons equally viable

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Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

I run with sword/pistol. Yeah I don’t have a speed boost, but i’m not putting runes on my gear specifically so I can save a minute. Also with your suggestion to give mesmer a permanent speed boost I don’t understand your title. It doesn’t make weapons any less viable. Even the classes that have a passive speed boost carry a weapon that gives a speed boost.

(edited by Rainbow Sprint.3215)

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Posted by: Zacchary.6183

Zacchary.6183

I run with a focus and Blink, never had a problem with speed. Every class is not the same. There are clear differences, disadvantages, and advantages between many of them.

Learn to play and deal with it.

This.

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Posted by: Nretep.2564

Nretep.2564

btw, remember that when you’re ooC you can switch weapons.

  • Have a focus in your inventory
  • doubleclick it
  • use #4
  • doubleclick the swapped out weapon
  • done

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Posted by: GuardianOMS.8067

GuardianOMS.8067

But that’s wooooooooork

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

Make mesmer weapons equally viable

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

@OP
I’d prefer a general rework of ooC movement. Make it independent from all the said effects (exc swiftness). So all those effects (signets, engineers’ and warriors traits) would only affect incombat. This would also grant other classes the possibility to not use the signet as default.

A signet that gives a condition to opponent/a single* boon to you and allies active and a passive movement speed i think is fair for mesmers, though.

You pretty much don’t know the Signet of Inspiration.

When activated, doesn’t the signet of inspiration give all of your current boons to your allies? My reasoning for the “A signet that gives a condition to opponent/a single* boon to you and allies active and a passive movement speed” was because I thought that the signet’s activation gives all your boons to allies.

Still, since these signets only give a single passive bonus, ie, movement speed, a new signet like signet of air, the hunt, the locust, rather than adding this perk to an existing signet, seems to me to be fair. Am I wrong in saying that mesmers getting a signet that gives 25% movement speed + a random boon every 10 s is more powerful than say, a single signet that merely gives movement speed?

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

Make mesmer weapons equally viable

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Posted by: Nretep.2564

Nretep.2564

When activated, doesn’t the signet of inspiration give all of your current boons to your allies? My reasoning for the “A signet that gives a condition to opponent/a single* boon to you and allies active and a passive movement speed” was because I thought that the signet’s activation gives all your boons to allies.

It passively grants you one random boon every 10s. Most of them don’t even last 10s so it’s far from having “1 boon up at a time”. Yeah, it copies all boons on yourself (including duration) to your allies (5 max, I assume). Then the passive effect voids. So it’s not like “granting allies the same boon all the time”. And it has nothing to do with conditions.
Rather more, mesmer is like the class with the least boons, rarely reason to copy them. Maybe necro is worse. If I use the SoI, I do it to copy might stacks I get from others or by sigil and food. It’s passive effect is really, really bad. So I assume the one suggesting meant to replace the current passive effect and keep the active.

Still, since these signets only give a single passive bonus, ie, movement speed, a new signet like signet of air, the hunt, the locust, rather than adding this perk to an existing signet, seems to me to be fair. Am I wrong in saying that mesmers getting a signet that gives 25% movement speed + a random boon every 10 s is more powerful than say, a single signet that merely gives movement speed?

That for sure.
As I said, I don’t want to mix current effects or balance skills, I’d prefer a general rework of ooC movement. But generally only 1/4 mesmer signet is used for its passive effect.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Ah I see the confusion, I wasn’t really clear. What I meant was that I could see a signet for a mesmer that gave a passive 25% movement speed and when activated either gave a single boon to self and allies or a condition to enemy (like Air signet, blind). I did know that inspiration doesn’t give a condition to an enemy, I was just postulating a fair activation effect of a proposed signet.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

Make mesmer weapons equally viable

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Posted by: castlemanic.3198

castlemanic.3198

I think signet of inspiration should only be modified to give a 10 second swiftness buff every ten seconds when out of combat and when in combat resume random buff generation. The out of combat swiftness boon could also be specialised so that it can’t be copied over to other players by signet of inspiration active, but swiftness generated in combat would remain copyable.

Make mesmer weapons equally viable

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

I think signet of inspiration should only be modified to give a 10 second swiftness buff every ten seconds when out of combat and when in combat resume random buff generation. The out of combat swiftness boon could also be specialised so that it can’t be copied over to other players by signet of inspiration active, but swiftness generated in combat would remain copyable.

Swiftness is a 33% increase in movement speed. So I’m not really sure why it should be buffed any further… Like, A separate signet that simply gives the 25% increase without a boon as a passive affect makes sense… but something that literally gives perma-swiftness?

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

Make mesmer weapons equally viable

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Posted by: castlemanic.3198

castlemanic.3198

I think signet of inspiration should only be modified to give a 10 second swiftness buff every ten seconds when out of combat and when in combat resume random buff generation. The out of combat swiftness boon could also be specialised so that it can’t be copied over to other players by signet of inspiration active, but swiftness generated in combat would remain copyable.

Swiftness is a 33% increase in movement speed. So I’m not really sure why it should be buffed any further… Like, A separate signet that simply gives the 25% increase without a boon as a passive affect makes sense… but something that literally gives perma-swiftness?

That’s why i was suggesting a specialised swiftness that can’t be given to allies by the signet’s active effect. I had the thought about the speed difference in my mind but i forgot to post it XD.

I just think that the signet of inspiration could be modified to grant 25% swiftness out of combat and grant random boons while in combat for the passive effect.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Ooooh I get it.

That’s fair, as long as that distinction about in combat and out is made.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.