Make rewards in the game be skins
Rewards and special skins in the game should be simply that: skins. What I mean is that the armor you get from things like dungeons, cultural vendors, or even rare drops should not have stats, they should just be skins that you apply to a piece of armor.
So this leaves where you get armor with stats to use as a base, and my answer is to leave it to crafting. This would make sure that crafting never becomes obsolete. Since people can’t just run dungeons to get quick exotics, people will be buying more crafted exotics. With a higher demand, there will be more gold flowing through the economy.
Actually there won’t be, and never will be, a higher demand. This is because due to its use as a speed leveling tactic everyone already has mastered nearly all the crafting skills, or at least the ones relevant to their characters. You simply will never make any money with crafting because everyone else can already craft anything they want themselves. Don’t bother trying to craft for money, I learned that the hard way, the real profit is in material farming.
It’s not even that I’m trying to make crafting profitable, but I’m suggesting a way to make more money flow through the economy. As is, people can farm CoF and get a full set of exotic Berserker gear in almost no time for 0 gold, while actually making a substantial amount of gold. I’m saying that instead, they should just be skins that you have to apply to a set of gear that is crafted. In this way, the person either has to buy the finished product, or the materials, unless he’s willing to spend time farming the materials himself. So the person isn’t getting free exotics anymore, he has to pay something to apply those skins to a set of armor. Increased flow of money in an economy is always good. It’s not good when people get things they need for free, and have little reason to put their money into the economy.
Some of the dungeon pieces have the stats I want though. It’s not like they’re stronger than exotics anyways, they are just a free alterantive to people who want exotics, but don’t have the money to get one. I got over 60g yet I still rather get a free exotic from little dungeon runs than spend it on some tp item that I’ll end up transmutating anyways. Also doing the dungeon gets my money, so its win win tbh.
What I wish would happen is the other dungeons be more rewarding than cof, because they take much longer to complete. Time invested should = rewards. IF a dungeon path clearly takes more time than the others, it should drop more loot or more tokens or both. It’s pretty obvious why people do cof more so than the other exp paths.
break. I feel like they should be back by now..”