Make sPvP relevant to the Gift of Battle

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: Alent.4780

Alent.4780

It seems weird that the Gift of Battle, which apparently exists to encourage PvP, doesn’t actually encourage all forms of PvP. Is there a reason sPvP reward chests can’t also grant tokens that can be used to get a Gift of Battle?

I realize Badges of Honor are also used as currency in WvW and if that is an issue perhaps a separate currency could be used for sPvP. Alternatively remove the ability altogether from badges and create another currency that drops in WvW which badges could be traded for? Just some thoughts – I’m not sure what issue, if any, simply making sPvP reward chests also drop Badges of Honor might cause.

If the posts in the sPvP forum are correct and sPvP participation is waning, this might have the added benefit of being a good incentive to play sPvP. I feel it is also a good compromise to get people who really would prefer not to do WvW for various reasons but don’t mind PvP to no clog up the WvW servers just so they can grind to a legendary, thus freeing up the servers for people that actually want to be there.

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: Amarth.6073

Amarth.6073

I agree with this suggestion, if not the gift of battle at least means of obtaining badges of honor. I also think things like Jugs of Karma and XP items. While splitting spvp in GW1 made sense because you could make pvp only characters, I think its kind of hurting spvp in GW2 because there is no distinction between pvp and pve characters.

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: Alent.4780

Alent.4780

That is a good point, Guild Wars had an account wide currency you gained from all sorts of PvP that could be used to buy all sorts of other things both in and out of PvP (not the least of which was amber). You can’t even take the skins you earn in sPvP out of the Mists! I think adding other incentives like karma as possible sPvP chest rewards would also be a great idea.

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: maddoctor.2738

maddoctor.2738

That might help with the endless grinding of the poor jumping puzzles in WvW

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

No.

sPvP should get legendary skins just by doing sPvP.

The gear is separate.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: Alent.4780

Alent.4780

No.

sPvP should get legendary skins just by doing sPvP.

The gear is separate.

But why is the gear separate? Why does the Gift of Battle, ostensibly placed in the game to promote PvP, only reward on type of PvP? Why does sPvP have to be completely divorced from the rest of them game? It wasn’t in Guild Wars, and it doesn’t really make sense to do it here if interest is waning in sPvP to begin with. They should give more incentive to play sPvP, not less.

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: maddoctor.2738

maddoctor.2738

They should give more incentive to play sPVP by adding more to sPVP not by mixing it with PVE. Everything is separate between sPVP and PVE and for one reason: balance (yeah I said it with a straight face) sPVP is supposed to be played like an FPS game or an RTS game online so having PVE-like rewards in there just aren’t appropriate.
And btw you don’t get the Gift of Battle by doing anything that is like PVP or anything real WvW related, you just do a jumping puzzle a few thousand times
That’s the Gift of Battle (more like Gift of Jumping I’d say)

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: Alent.4780

Alent.4780

They should give more incentive to play sPVP by adding more to sPVP not by mixing it with PVE. Everything is separate between sPVP and PVE and for one reason: balance (yeah I said it with a straight face) sPVP is supposed to be played like an FPS game or an RTS game online so having PVE-like rewards in there just aren’t appropriate.

You say that PvE and PvP is separate, but historically that really hasn’t been the case. How does making all forms of PvP relevant the Gift of Battle, instead of arbitrarily excluding sPvP, affect balance in any way? And If you think they should give more incentive to play sPvP why shouldn’t they grant tokens like a Badge of Honor to get players that want to progress in PvE as well as PvP a chance to do so?

I realize there is a jumping puzzle, but should something that is called the Gift of Battle really be that dependent on jumping puzzles? Wouldn’t it make more sense to add something like Badges of Honor to sPvP? To me this seems like the legendary defender title in Guild Wars – sure, there was a way to get it before they made the change, but it just didn’t make sense.

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: Valento.9852

Valento.9852

No, don’t mix PvE with sPvP, Gift of Battle is for PvE legendaries.

Attempts at ele specs:
Shaman
Conjurer

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: Oglaf.1074

Oglaf.1074

No, don’t mix PvE with sPvP, Gift of Battle is for PvE legendaries.

Your point is null and void considering WvW apparently plays such a big part in getting a Legendary. Last time I checked, WvW was PvP and not PvE.

Honestly, I think adding badges to sPvP would be great as then you’d actually have to do battle for your Gift of Battle, rather than just jump.

I can do thirty Five-Dolyak Arm Curls.

Do you even lift, bro?

Make sPvP relevant to the Gift of Battle

in Suggestions

Posted by: maddoctor.2738

maddoctor.2738

I realize there is a jumping puzzle, but should something that is called the Gift of Battle really be that dependent on jumping puzzles? Wouldn’t it make more sense to add something like Badges of Honor to sPvP? To me this seems like the legendary defender title in Guild Wars – sure, there was a way to get it before they made the change, but it just didn’t make sense.

As to the jumping puzzle thing… true they need to make it less dependent on puzzles or rename it to Gift of Jumping already :P

Anet devs stated numerous times that PVE and sPVP are separate that’s why I’m bringing it up. And there is good reason for it, since you can’t affect PVE in any way by doing sPVP and the opposite, unlike GW1 for example where you could affect PVE by doing PVP.

As Valento put it:

No, don’t mix PvE with sPvP, Gift of Battle is for PvE legendaries.

Why should an item purely for PVE be constructed by doing sPVP in any form? You can’t take your legendary to sPVP so it makes sense not to have any way getting the item (or some parts of it) by doing sPVP. Now, what they could do is add Legendary skins in the game (maybe they already have?) and only available at the highest ranks of sPVP? Or obtainable in some other way through sPVP?

I can understand the reasoning behind adding Badges of Honor (or similar) to sPVP, mostly to bring people to sPVP from PVE, but the two game modes are so separated that bringing more people to sPVP should be done by changing sPVP itself… see them as separate games, more so if the e-sports aspect of sPVP ever takes off. Even if they added Badges of Honor it would only be a temporary measure, sPVP has other issues

tldr
What as sPVP needs to bring more players to it, is more sPVP content and/or changes not mixing with PVE