Make the capture points in pvp more dynamic / valuable

Make the capture points in pvp more dynamic / valuable

in Suggestions

Posted by: Otheos.8354

Otheos.8354

I thought to myself the other day – why are we fighting over this mansion, this beach, this graveyard? What’s here that’s more valuable to our cause than any random patch of land? I get that the theme of a lot of them are that they are resource nodes (i.e. quarry, mine, waterfall, etc). But some of them make no sense.

I think it would improve the pvp game if more (or all) of the capture points had something compelling about them. Something that made you want to capture it and defend it.

Maybe the Mansion is haunted and powerful – and enemy attackers have a chance to be feared when attacking it.

Maybe the Henge possesses healing powers and occasionally grants regen to nearby players on the team that currently owns it.

I think there are a lot of opportunities to make the capture points more relevant, and more worthwhile to defend at the same time. They don’t all need to have something as powerful as the sharks at ruins (that one is a little overkill I think) … but along those lines yes.

I think this would help curb the zerging that occurs in the game where capture points are seen as a way-point on a circuit of glory farming, and instead as a valuable point to defend where you will have a unique advantage against incoming attackers.