Make the dungeons un-runnable.

Make the dungeons un-runnable.

in Suggestions

Posted by: stale.9785

stale.9785

Throw in doors that only open if you defeat the mobs on the way, or something. The fact that it’s possible to run past 99% of the content in story mode dungeons implies strongly that something is broken.

Would add more, but that’s it. Opinions welcome, (I doubt you’ll convince me that skipping almost all the content is how the game is meant to be played, but I know the interwebs well enough to know that people who want to skip stuff will be coming out of the woodwork stating that doing nothing but spamming run skills is fun for them.)

Later, eh?

Stale

Make the dungeons un-runnable.

in Suggestions

Posted by: Vorch.2985

Vorch.2985

I mean, i’ll skip a few encounters in dungeons, but I doubt it’s ANYWHERE near 99%. MAYBE 15-25% of the dungeon’s time shaved off. The majority of the time spent in dungeons is on bosses and the trash mobs leading to them (which i hesitate to call trash mobs because they can kill you quick).

Can you give a specific example?

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Make the dungeons un-runnable.

in Suggestions

Posted by: stale.9785

stale.9785

Just came from doing AC exp. mode. The only battles the group bothered with were the spider queen, the burrows, and the end boss. I’d write this off as a one time thing, but it’s been EVERY party I’ve joined for AC the last few weeks. (was path 3, btw.)

This last time, the “trash mobs” were skipped entirely, leaving the trap hallway full of gravelings, all traps still active, just, run, run, run. Didn’t touch the Lieutenant, didn’t do much of anything but spam “retreat” and “stand your ground”.

If the only skill required is to spam run skills, and smoke the burrows, then I’m doing it wrong. (Built to support a fighting party, on a guardian.)

Make the dungeons un-runnable.

in Suggestions

Posted by: WasAGuest.4973

WasAGuest.4973

Sadly, this is working as intended. When trash mobs become an un-rewarding hindrance players will seek ways to avoid them.
If trash mobs dropped Tokens or a high chance at valuable items (meaning, not simply more merchant trash); players would bother to take them out.

Putting up doors or restrictions will have the side effect of fewer people bothering vs encouraging them to take the time to clear it.

Positive suggestions on this topic have been brought up a few times. One of the better ones (I thought) was have a Bonus reward at the end IF the dungeon was 100% cleared. A Bonus chest with Dungeon themed drops in it; or an Extra 30 tokens or the like.
The balance comes from: If players can earn more from completing even 2 paths than a single full clear (in the same time frame); they will still skip the trash and bum rush through.