My guardian just finished showing the Shatterer’s toes who’s boss yet again and it occurred to me (not for the first time). With all these “epic” encounters, there is no possibility of losing. Get in the zerg when the event is happening and make yourself somewhat useful. There you go, within minutes, it’s done. Even if anybody dies, you just get rezzed. there is no fail condition. My understanding of DEs, at least the more advanced ones, is that events are supposed to chain in one direction or another, if you succeed or fail. But for encounters like this, I have never seen failure. The way it’s set up, it doesn’t even seem possible. People just farm these great and terrible creatures over and over, pretty mindlessly. This doesn’t seem right.
SO, here’s what I’d like to see for existing encounters like this and future ones (I’d also like to see future elder dragon as OW events, maybe once a day or something, instead of tied to a 5-man dungeon). First, make the dragon/champion itself invincible to normal attacks. None of this “zerg dps until it’s done”. Zerg all you want, but you won’t even scratch it and you will just end up with a field of dead bodies (to be farmed for daily?). Like Gandalf said about the Balrog in lotr, “Swords are no more use here!”.
Make more use of asuran lasers or other “special” means to employ against the dragons, and fight to defend them from waves of minions, in various locations. Also, maybe the dragon shouldn’t be attacking us directly, but working to destroy some strategic building or something. There must be a timer until it succeeds and we need to find ways to stop him in that time. This alone doesn’t solve the problem though. It would break up the zerg into numerous smaller groups (and each of these groups must stay on top of things. If one area falls, the whole thing is pretty much over).
I want to some sort of mechanic in place to pretty much screw everybody over. Anet should aim for a certain % success rate. Like 60% fail, 40% succeed, and put in mechanics for the boss to change its routine, in fact change the rules of the encounter all together. Any system that is always the same, no matter how complex, WILL be figured out at some point. Then the trick, “ideal build”, whatever will become common knowledge and then we’re back to a mindless routine again. They should find a way so that no matter how experienced you are, no matter how well everybody knows where to go and what to do, …it’s still just as likely as not that the event will fail.
I want the majority of these things to fail really, and I want it to be a fairly big deal when one actually succeeds. Especially for future elder dragons. Again ..open world, not instanced. But their time should be much less frequent than their champions. Probably no more than once a day (once a week might be excessive, but maybe that too). As big of a deal as it is to actually win vs the champs, it should pretty much be server-wide news when an elder dragaon falls.
People would still farm the events of course. Even for failure, you still get credit for trying. And also failure should result in another event. But success should be something special. It shouldn’t be guaranteed every time, and it probably shouldn’t even happen the majority of the time. Have some kind of RNG that determines the rules of the event. There should be probably a handful of different ways the battle can play out, most of them almost certain to result in defeat. Your average dragon farming attempt WILL be a failed event. But sometimes it will give conditions that allow for success (or make it more likely).
I imagine a lot of people would not like this idea, because they want to get maximum loot/rewards every single time. But we already don’t anyway. The chest at the end is pure RNG. Might as well throw some RNG on the encounter itself too and mix up the actual game-play experience to have some different outcomes too. Put us up against a foe that should be borderline impossible, and more often than not, is. But then when we get that ever-rare victory, it would actually be worth something to be able to say “I was there for that”.
What do people / Anet think about this? Obviously it would take a lot more work to set this kind of thing up. But shouldn’t something be done? Is the way it is now how we all really envisioned it would be?
Server: Tarnished Coast