Make zerg-farming in PVE less worthwhile !!

Make zerg-farming in PVE less worthwhile !!

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Posted by: Leamas.5803

Leamas.5803

But if you take it away, it’s ruining someone else’s play style. What makes you any more important than anyone else?

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Posted by: Adine.2184

Adine.2184

ok, what about this, as long as the zerg trains exist, it ruins my play style.
no zerg fest, no problem, simple enough for yah?

this doesn’t make any sense to me . I cant see a single play style champ zergs would take away from .

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Posted by: sorudo.9054

sorudo.9054

But if you take it away, it’s ruining someone else’s play style. What makes you any more important than anyone else?

because i am not talking about me as one person, i am talking about me as me and everyone else who has the same thought about the trains.
the trains are not part of the game, it’s what players do and it’s what players make of it.
the non-train players are pretty much playing the game as it is designed, they play the game the way they like yet they stay within the rules of the game design.
one is nothing more then a farm fest, a mass of players who only care about rewards.
the other cares about the game, loves to immerse them selves in the story and likes to do some events along the way.

what makes my kind of player more important?
the game is made for players like me, it’s a MMORPG, an online game made to play trough a story and stay within the lore.
trains care nothing about anything the game has to offer, it’s nothing more then rewards, gold and gear.
a player that plays the game for how it’s designed is worth allot more then any zerg train in the game, any game developer and any game designer would say the same.

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Posted by: Adine.2184

Adine.2184

and you can play it as you feel it is meant to be played . some may feel its meant to be played in groups such as a zerg it all comes down to the opinion of the person , If people find if fun to zerg let them zerg .

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Posted by: Gabby.3205

Gabby.3205

and you can play it as you feel it is meant to be played . some may feel its meant to be played in groups such as a zerg it all comes down to the opinion of the person , If people find if fun to zerg let them zerg .

This.
The game is a Massive Multiplayer Online RPG.
The way it is meant to be player is up to each one individually, but it makes sense for people to play with other people in massive groups. It is fine if you hate it, but a lot of people love it.
Nobody has the right to say what is fun or how people should play the game. I find it incredibly rude to do so. And it goes both ways: Players with the zerg should stop whining about people killing the champs out of order, and solo players should stop whining about zergs. Do what you want as long as it is not against the rules, let people know what you are doing (so they won’t waste time and money waypointing) and block the whiners.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

(edited by Gabby.3205)

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Posted by: sorudo.9054

sorudo.9054

RPG as in role playing game, there is no “group zerg” or “killing spree” in there.

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Posted by: Gabby.3205

Gabby.3205

RPG as in role playing game, there is no “group zerg” or “killing spree” in there.

You forgot the MMO part.
A lot of people playing the same game online at the same time? OF COURSE some people will want to play in big groups. Like when you are in a club and most people are dancing together, closer to the stage or DJ or whatever, even though they might not even know each other. Some smaller groups form, some people stay alone the whole night, but most of the people in there is dancing together in a mob.
You can’t put a lot of people in the same place doing something really fun and then tell them they shouldn’t stay together.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

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Posted by: Katz.5143

Katz.5143

Some people get online just to be unpleasant to other people. That is how they play. For some reason they tend to congregate in Queensdale and in Lion’s Arch. The problem isn’t the zerg or the large groups hanging out together. The problem is the few that are unpleasant in chat. The best thing to do is just use /block. Explain to new players how to use /block.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Why would you want to eliminate one of the only good gold making schemes?
So you’re saying I should just stick to farming dungeons instead?
You think this has a negative impact of the ingame market?
To be honest, this post shares something with gay haters or racists simply because you think its ruining the gameplay for you when in reality it has nothing to do with you and you can actually turn map chat OFF.
The fact of the matter is that the PvE is really easy, some like this some dont.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: WRay.2391

WRay.2391

Well, GW2 is going a grind way. With ascended addition you NEED to grind and zerging is making it al least bearable. I actually hate when ANET is nerfing farming spots but adding more and more requirements in resources. I wasn’t almost farm at all before ascended (I’m not as eager to get legendary until I’m on par statwise).

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Why would you want to eliminate one of the only good gold making schemes?
So you’re saying I should just stick to farming dungeons instead?
You think this has a negative impact of the ingame market?
To be honest, this post shares something with gay haters or racists simply because you think its ruining the gameplay for you when in reality it has nothing to do with you and you can actually turn map chat OFF.
The fact of the matter is that the PvE is really easy, some like this some dont.

You can’t compare this with that AT ALL.

If you have one spot that gives more money, players must choose between doing what they want and doing what gives money. That’s the main problem with over-effective farms, and why they get eventually nerfed.

If you let people do the same thing over and over in one spot, people will stick to that spot, and the other places get empty, and anyone trying to do anything in the other places will have a much harder time. That’s the main problem with unlimited guaranteed rewards, and why nodes, puzzles, dungeon paths, world bosses, and most other guaranteed rewards are limited.

You cannot have over-effective farms, and you cannot have unlimited guaranteed rewards. It affects other players. It’s not something that is harmless for both those involved and those not involved. It’s something that gives too many benefits to those doing it, and takes away from the rest.

In this case, this is fixed with flags so players can’t endlessly kill the same champions and get as many rewards as if they were traveling all over the world killing many different champions.

The fact that they fixed all previous over-effective farms, that they gave flags to world bosses, that they fixed dungeon rewards, backs the position of those who think a farming should not be endless in a single spot.
ANet has been allowing this for too long, like they allowed the previous ones for too long.

The sooner it gets fixed, the better.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: peeweek.7582

peeweek.7582

I have one suggestion that would not imply not looting but adding some fun to the zerg rush: In GW1 we had an hex called “Spiteful Spirit” that led to major damage AoEs to nearby allies when hexed.

http://wiki.guildwars.com/wiki/Spiteful_Spirit

Why not implementing this side effect (not condition, some unavoidable effect) to people rushing Champs as long as there’s more than 10 attackers? Would lead to more interesting fights. For example the effect would stack on two random attackers every 3 seconds for a duration of 5 seconds. In this state everyone on the bus would have the responsibility of the entire bus if range and damage of the SS are high.

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Posted by: emikochan.8504

emikochan.8504

I was hoping that the exotic champ bag was once per day per champ, so you had to go to other zones to keep up the good bags (and maybe increasing the loot a little in the bag)

Then giving a yellow/green/blue/white champ loot bag for subsequent kills of the same champ.

There is nothing wrong with zerging though, it’s an MMO, discouraging people from playing together is not the point of an MMO

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: IndigoSundown.5419

IndigoSundown.5419

GW2 does not need more once-per-day loot bosses. Also, turning Queensdale champions into the hardly-ever-done Plains of Ashford champs via spawn nerfs is not a good idea either. Those who favor either idea in the hopes that the masses will spread out to other zones are fooling themselves. The masses will migrate to the next most favorable farm, wherever that is.

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Posted by: thefantasticg.3984

thefantasticg.3984

Those who favor either idea in the hopes that the masses will spread out to other zones are fooling themselves. The masses will migrate to the next most favorable farm, wherever that is.

This. This should be smashed in to the skull of every person who wants to nerf champs.

Nerfing the champs MORE than they already are isn’t going to do anything but hurt TP prices (read: prices will rise) because there will be less mats on the market and less gold to buy said mats… but guess who won’t be affected? That’s right: TP Flippers.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: peeweek.7582

peeweek.7582

There is nothing wrong with zerging though, it’s an MMO, discouraging people from playing together is not the point of an MMO

The point is here, nobody is playing together, such a bunch of brainless brutes are exploiting AI failures, leaving wounded on the ground, not even helping people around* in order to make quick and easy money -IMHO- not deserved.

(* everytime i went to the NW frostgorge skill point, the bus went by not helping people doing the event… sad but true.)

The question is: why some 5-man party doing a dungeon by really playing as a team would not gain the third of a zerg bus?

The buses are moving way too fast, way too easy, they stomp on everything without a single difficulty. Saying they don’t is insincere.

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Posted by: peeweek.7582

peeweek.7582

I’ll add that the only “teamplay” is asking where the bus is? and if the run is profitable.

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Posted by: Solid Gold.9310

Solid Gold.9310

Why nerf everything, we’ve had enough nerfs here.

Many people enjoy a good zerg, me included, doesn’t mean I have to do it all the time.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: peeweek.7582

peeweek.7582

/facepalm

Sure we don’t need nerf, we need BALANCE…. And when the game is imbalanced people sitting on the exploit surely don’t want it fixed.

Balancing the gameplay of champions when there are more than 10 attackers does not seem unfair, as long as the loots are the same. (and why not better since the bus would go slightly slower?)

I really don’t understand you guys complaining about the game not being fun and still wanting brainless farming….

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Posted by: STRanger.5120

STRanger.5120

What about this?
The champ bags have been already nerfed, so it’s maybe around 50% less effective in the terms of gold dropped than it was before. So now, realize this change, absorb it, and be happy about it if you don’t like trains.
But don’t dare to pull any nonsense numbers from your sleeves or interfere with others gameplay in any matter no more. I also hate when people are rude to anyone, so there’s a report and block feature ingame for this.

And the main reason for the bad economics in GW2 are not champ trains, it’s the TP playing issue which really and directly affects the value of in-game money.

#ELEtism 4ever

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Posted by: peeweek.7582

peeweek.7582

Ok I realize there’s a major flaw in the TP caused by people abusing trading and creating this economic crisis but hey: you’re selling what you are farming to these people ! And you expect some resolution? Collaborating by selling massively your items to the TP won’t do any good to the system…

For the economic crisis, something must be done by ANet. And if there’s nothing maybe the first step is maybe boycotting the TP, gathering materials the old-fashioned way (like I do, It takes a while but whatever i’m not in a hurry, it’s just a game).

Anyway, I was not even talking about economics, only the fun of playing with other people, which was the original topic started by Becky.8045.

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Posted by: STRanger.5120

STRanger.5120

Ok I realize there’s a major flaw in the TP caused by people abusing trading and creating this economic crisis but hey: you’re selling what you are farming to these people ! And you expect some resolution? Collaborating by selling massively your items to the TP won’t do any good to the system…

For the economic crisis, something must be done by ANet. And if there’s nothing maybe the first step is maybe boycotting the TP, gathering materials the old-fashioned way (like I do, It takes a while but whatever i’m not in a hurry, it’s just a game).

Anyway, I was not even talking about economics, only the fun of playing with other people, which was the original topic started by Becky.8045.

Well, 99% of things you get from champion farming is not flippable, because flipping such items won’t create any profit (the order/sale prices are not different enough), so no, you aren’t supporting these TP players by selling your stuff from the train at TP

#ELEtism 4ever

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Posted by: Phyxrgon.7305

Phyxrgon.7305

I don’t even get where all this “massive amount” of gold exclamation comes from, from something clearly not an exploit if arenanet has not put a stop to it since it’s implementation.

The boxes give like none to maybe 7 silver if I’m lucky because of the recent nerf, and I barely make over 2 gold in several hours… even though my preferred time is 20 minutes because I’m not a heartless diabolical market manipulator(I can’t manipulate for anything, so don’t you assume anything about anyone), and like anyone else I will get bored of doing something repetitive for that long. I don’t get a lot of rares— even less ectos salvaged, still get lots of bloodstone dusts, but what I want are 2 things…. materials, and luck essences.

Materials… silk scraps, thick leathers, elder wood, mithril ores. By my own pocket, I save up stacks of these and convert them at the mystic forge to next tier materials gossamer, ori, hard leather, ancient wood for my own use, or for when I have a need to help my guild with their siege upgrades, whatever, or I can pull out some later and sell them.

Jade Quarrior – [HzH] [SF]

Tengu. Make it happen.

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Posted by: danbuter.2314

danbuter.2314

If anet keeps nerfing everything, this game will soon have a bunch of empty servers.