(edited by Testosterone.2073)
Making Dungeons Better
Then you get more of the big heads running around demanding things of your class or build that you don’t necessarily want to do. You’ll get to many groups demanding DPS ratings and such, where unless your farming and being 100% optimal makes sense it’s not really needed since tbh PvE isn’t that hard you don’t need to min/max to do well.
All in all it just breeds conflict and that’s not the environment intended for GW2.
“Maybe I was the illusion all along!”
Conflict between a community is hardly desired in any MMO, most of the people want to get a measure of how well their new build works if at all. Of course some people will be elitist about it, but it won’t be everyone.. let the casuals play with the casuals and the people that take dungeons seriously play with others of the same mindset
Then you get more of the big heads running around demanding things of your class or build that you don’t necessarily want to do. You’ll get to many groups demanding DPS ratings and such, where unless your farming and being 100% optimal makes sense it’s not really needed since tbh PvE isn’t that hard you don’t need to min/max to do well.
All in all it just breeds conflict and that’s not the environment intended for GW2.
disagree