Making Legendaries more "legendary"

Making Legendaries more "legendary"

in Suggestions

Posted by: Gluttony.2017

Gluttony.2017

Personally, I feel that legendaries don’t exactly feel like legendaries and more like a test to see who manages to grind long enough to finally see the end. Sure, the skins are uniqe and some are even awesome, but the most important part of acquiring those skins should be the fun and that each legendary should have its own story.
With that being said, I think another requirment to achieve the legendary should be added, namly the “core” or “essence” part of it. This core or essence should be something truly uniqe, something that could normaly be never found like…. a bone piece from an elder dragon maybe? Or a piece of bark from the nightmare tree? There are a few of such very unique materials scatterd around Tyria, perhabs even some that have yet to be discoverd.
Ofcourse such things would be guarded by strange creatures, some may be peaceful, just guarding the object, making sure it never sees the light of the day again or doesnt fall in the wrong hands. However, there are others striving to gain said objects for themselves aswell. . .

So, how I believe it should work.
Upon reaching lv. 80 and finishing the main story line, the player now can talk to a craftsman of their choice who then will tell you to that a hero such as yourself needs an equally heroic weapon. So he goes on and on about how special that weapon should be and tells you to start searching for information about where some of these materials might exist.
Anyway, the whole thing leads to a scavenger hunt with an epic boss fight at the end that takes some serious skill to defeat.
In my opinion this would be:
- fun
- would expand the lore, maybe even tie down some loose ends (what happend to zaithans corpse, cant let that just lying around… etc.)
- add more to a legendary then just grind.
- give the possiblity that maybe Thraherne dies when following you on your quest.
- add new dungeons? or at least a new dungeon mode.
- generally more content.
and uhm. maybe some other stuff I cant think of at the moment.
Ofcourse obtaining the precursor and gifts should still be a necessity.
Anyway, your thoughts?

Making Legendaries more "legendary"

in Suggestions

Posted by: Avius.7698

Avius.7698

Nice idea! But I know that the shield; The Flameseeker Prophecies actually has a small story behind it.

Making Legendaries more "legendary"

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

Totally agree.

Personally, I think instead of crafting all the components, each legendary should have a component (1 of the 4) that must be obtained through a mini-story.

You go through about 5 story-instances where you get cutscenes on history and stuff as well as difficult or epic boss battles.

The component would be soulbound on acquire like story-rewards, so you must get it yourself. No purchasing from others as a shortcut. :P

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Making Legendaries more "legendary"

in Suggestions

Posted by: Amaterasu.8639

Amaterasu.8639

+1 great idea im not going for legendary because they do the same damage as any over lvl 80 weapon which sucks

Making Legendaries more "legendary"

in Suggestions

Posted by: NinjaEd.3946

NinjaEd.3946

+1. I’ve pleaded for a story line behind legendaries for so long. Many people have come up with awesome ideas to make them more special such as swapping the stats with a drop down menu to adjust to you’re build w/o having to transmute (cuts down the excess weapons we keep in our bags but doesn’t make anything stronger than it should be) and more importantly making them account bound rather then sellable items on the TP.

I really am waiting for a worthy Legendary dagger skin, I mean GS got 3 of them… Also if they would adjust the materials needed for 1handed legendaries vs 2handed legendaries.

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