(edited by OptimistPrime.9283)
Making NPCs matter more
Hm well the npc’s only role in guild wars 2 seems to be to run around and die I replyed to this post because I have myself witnessed this even in a normal area char area eailer today I rezzed 3 char they had to been doing like 1 hp of damage each and being owned. As this game is still new and they doing rebalacing a lot of things I hope this is fixed soon don’t want them killing everything but spendign the time to rez them in a fight they pop up just to fall back down it im like..okie im not rezzing you again…make the npc’s able to stand there own low attack power make sence they don’t have to kill anything just don’t die every time something breath on them. and Yes I feel your pain Optimist doing map completion with a elementalist though orr.
Yeah. I understand why the NPCs die often – They aren’t players. Why should they stand as much of a chance as us?
But the game presented us with the fact of “Everyone can be a hero”. I don’t see why that can’t transfer over to the NPCs as well. We constantly battle veteran and champion mobs that take forever to kill. I don’t see why we can’t have one on our side helping once and a while.
(edited by OptimistPrime.9283)
One small point- balth event isn’t against a god. It’s actually against a corrupted high priest of Balthazar, just like grenth event isn’t against grenth, it’s against a risen priest of grenth.
As far as your question- actually NPCs are doing 99% of the work holding the world together, its just they’re doing it when you’re not there. ^.^ If they did the work, you don’t see the event and you don’t know they did it. They fought all through Orr without you being there, all the way to the steps of the walk of the gods. They just need a little extra help if you happen to be around.