(edited by Zenguy.6421)
Making conditions work in PvE
It was already explained that they can’t change the condition damage cap because of a server issue. What bothers me is that if there are more than one condition damage person in the party – one of them is essentially wasting time.
I would boost the hard damage output of condition damage classes or have some kind of synergy happen where if a stack of a certain condition is made – it starts to add hard damage instead of just dots.
The way bleeding works, it really might stress the server. Changing it is not necessary (imo).
With the next bigger patch they’ll separate PvE and WvW. Maybe they’ll then start buffing conditions (esp Confusion) in PvE.
And I still hope they’ll add “on crit” effects on world bosses. It doesn’t matter if there’s no damage increase, but I have three classes with high “on crit” builds.
While your suggestion would maximize the condition damage potential of a group, it would completely nullify the conditions of all but the top 2-3 condition dealers. If you’re in a 15-man DE zerg train and you have a really good chance of dealing next to no condition damage by getting overridden by the top 2-3 in that stat. Which would lead to 1) lots of silver medals and 2) a general trend for the community to stack +cond dmg over anything else just so they can ensure getting gold credit in DEs. This might even lead to a general decrease in damage output from less +power & +cond duration stats being taken.
[TTBH] [HATE], Yak’s Bend(NA)
I was under the impression that conditions that stack duration already work like this.
To quote the wiki:
The effect from the source with the greatest intensity will be used for calculations for the duration of the effect. If there are two unique sources of Burning, the effect with the greater condition damage value will be used until that source ends, at which point, the intensity from the second source is used for the remaining duration.
I’ve seen a number of other people bring this point up when they talk about the fact that condition duration is often useless, since other with higher condition damage may be present and your condition might not even ‘tick’ in that case.
Some things I think would help Condition Damage alot are..
Conditions are now effected by damage boosts, like the Warrior’s +12% with full adrenaline
Vulnerability now increases condition damage as well.
Conditions are now effected by Quickness
Increased cap on Bleed