Making hiding players optional.
Consider it done. Go to the option window and scale the settings.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Since the last update, culling in PvE seems to have gotten worse. In Divinity’s Reach, for example, players will flicker in and out of existence over distances greater than say ten yards (metres), or just materialise right in front of my toon, even though they’ve probably been stood there for minutes. In the open world, it’s worse: I’ve battled a few bosses around Queensdale, wondering where the additional damage I’m taking is coming from, only to see a skale or two (or even the odd veteran) pop into existence for a split second right next to my toon before vanishing again.
It has nothing to do with graphics settings (draw distances and everything else other than reflections are set to high or ultra in my game) and everything to do with overzealous server-side culling.
Consider it done. Go to the option window and scale the settings.
Sadly this only works for WvW PvP at the moment unless I totally missed something.
Yeah, this player vanishing thing really sucks away the experience. It’s not that glorious fighting a huge dragon and only being able to see 10 people withikittenfoot radius of yourself.