The current WP system is very convenient for traveling but it has the most game-breaker mechanic called “the loading screens” In a persistent world with races of advanced technologies, its is really non-appealing to see a loading screen when teleporting to a WP.
How can this system be made more enjoyable without altering the core mechanic?
I will suggest the Transporters
Transporters = a sort of device/machine/mount/etc. that will “fly” your character to the WP you selected from anywhere in the world, just like the WP system.
Instead of having a loading screen, we can enjoy and automatic flight to the selected WP on a route calculated and generated by the game so it will be the shortest one.
Every character will have a basic “transporter” equipped from the starter level as the underwater breather is and it will activate only when the WP system is used.
I posted a clip below from AION, but the difference I suggest for GW2 will be that you can “fly” from your current location – anywhere in the world – to a selected WP.
For teleporting from one zone to another, the “transporter” will take your character really up in the sky above the clouds that you will basically see the full zoomed out map of Tyria and them pan over the new zone where the destination WP is and close up until you see the land and reach the WP.
As the WP system works now, characters just pop up in WPs, but with this “transporter” system you will “SEE” players coming and from what direction they come
Once they land, the “transporter” will disappear
There can be different skins for them and people may even call them “automated flying mounts” even they will go underwater too.
Advantages:
- the WP system is not taken out but it is redesigned visually to make it more enjoyable
- the content is not skipped in a worse way than it already is using the current WP system, at contrary, it will offer a different perspective of the world.
- the transporters can be considered by many a non-intrusive mount system
- the WP costs will find a reason in itself being able to “see” how to travel"
- the visuals of the game will be improved seeing characters “flying around in the sky” showing that the zone is actually full.
- the flight will be done at different altitudes depending on the equipped “transporter” so different transporters will offer different views: there can be land transporters too
Disadvantages
- the flight time can vary depending on the distance and on the equipped “transporter”
To solve this issue, the slot where the “transporter” is equipped in Hero window, will have a check box like those for “helmet” and “shoulders” which will allow players to have the option to use or not to use this “flying system” if they prefer “the loading screens systems”
The box will be unchecked by default
NOTE:
The WPs will have a radius zone of 150 m and if a player will choose to teleport to the WP from this close range, the “transporter” will transform from a “flying machine” into a “land machine” which will “run” to the WP instead of flying
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(edited by Ronah.2869)