(edited by Gulesave.5073)
"Map Control" system to spread population
Quite interesting suggestion,
except for
- Scale event difficulty up dramatically on high Control maps. (Not so much in a way that makes players die a lot, but more in shortening timers and increasing fail rates.)
I’m sure all the new players at Queensdale would just love not being able to play / participate in events without dying multiple times.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.
Read the part in parenthesis. Also, zone level and player group size should always be a larger consideration in scaling.
I would say the current situation for newbies in Queensdale is worse, anyway. They’re made to feel downright unwelcome, even being called “poachers” if they try to play some content as it’s intended.
Read the part in parenthesis. Also, zone level and player group size should always be a larger consideration in scaling.
I would say the current situation for newbies in Queensdale is worse, anyway. They’re made to feel downright unwelcome, even being called “poachers” if they try to play some content as it’s intended.
I don’t disagree that rude Train riders can make new players unwelcome, but “poacher” is much nicer than some of the things I’ve seen typed in Queensdale Map chat….
Fate is just the weight of circumstances
That’s the way that lady luck dances
I think this is a great suggestion that would really help spread around the population. My only question is how would you go about implementing a Scoreboard to demonstrate which maps require attention, and how long do you believe a Zerg or Train would need to work in a map before they could move on to another?
And that’s why most mmos have an area that you can’t access past lvl 20. Queensdale should have that feature…
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I still like the idea of an underflow. Somehow the game determines how many are in each zone from each server. If the number is too low, the option to enter an underflow (where everyone will be dumped) opens up. Perhaps the popup can display roughly how many are in your server zone versus how many are in the underflow. It might breathe some life into those zones and allow for the completion of events that would otherwise be left unfulfilled.
Vexander: Good questions.
Status could be displayed right on the world map, with a subtle little icon next to each map name. You should be able to see at a glance which maps need attention, without going out of your way into a special screen. It’s important to avoid things like a ranked list, or flashing up a worldwide alert naming the lowest map. Those tactics would only serve to funnel players into a single map.
Trains should be able to stick with a map rotation for a day or two before swapping anything out. However, the goal should also be to make more events per map worth doing, so the existing mindless zergs would probably need to break up into a few more organized groups to try and hit everything.
Part of the trick would be balancing the swing of score updating, so it keeps players spread out and moving around, without making them all feel like they’re riding a rodeo bull. Perhaps scores could only update at server refreshes, (same time as daily achievements, etc.), and change by a regulated increment each time.
(edited by Gulesave.5073)