Map completion rewards

Map completion rewards

in Suggestions

Posted by: Weirwynn.2390

Weirwynn.2390

Is it too much to ask that the items I’m rewarded for completing a map actually be equipable by my character? Quest and Dungeon rewards don’t have this problem, but I’ve gotten two or three exotic pit fighters chestpieces (heavy armor) on my engineer from the high level zones. I’ve also gotten a couple of spears and in all zero exotics I can actually use at all.

Map completion rewards

in Suggestions

Posted by: Erin.7521

Erin.7521

I have found that I have only hand a handful of items I can use from map completion, it really is a bit disheartening to get the completion and then be handed stuff you either have to salvage or sell. I would love to use it!

Rocking on Piken Square – the un-official EU roleplay server.

Map completion rewards

in Suggestions

Posted by: Joiry.2504

Joiry.2504

I third this. For all the good effort Anet has put into karma, dungeon tokens, etc – the random map rewards really stick out as bad. Given they are one time rewards, there should be more choice involved. I don’t think the game needs to be burdened with more token types, but maybe a choice between whatever random crap is rolled up and karma or even a few store gems – honestly, the way to get people to buy from the store is not given them a random sampler of boosts from it, which they may not want. Rather get them to make that first purchase itself, even if the gems were partially given (the first hit is free )