(edited by Septemptus.7164)
Master title is needed - like GWAMM in GW1
Example:
5 points title needs:
1. Completing at least 1 personal story (race part)
2. Completing at least 1 personal story (order part)
And 3 from optional list
10 points title needs:
1. Completing at least 3 personal story (race part)
2. Completing at Arach story (killing Zaithan)
And 3 from optional list (not counted for lover tier – 6 in total)
15 points title needs:
1. Completing at least 2 personal story (order part)
2. Completing map exploration
And 3 from optional list (not counted for lover tier – 9 in total)
20 points title needs:
1. Completing at least 5 personal story (race part)
2. Completing dungeon master title.
And 3 from optional list (not counted for lover tier – 12 in total)
Etc…
Those are my propositions for “Must to have list” categories:
- getting at least 5 races story completed
- getting all 3 orders story done
- killed Zaithan
- getting dungenmaster title
- getting all bosses category titles done
- 4th rank in PvP done
- taking castle 5 times,
- taking garrison 10 times
- taking tower 20 times
- taking camp 50 times.
Those are my propositions for “optional” categories:
- getting grandmaster crafter title (all to 500)
- getting at least 1 mini collection title compleeted
- getting 90% of fractal achievements
- getting at least 1 mini game achievments compleeted
- active guild member title done
- no one left bahind title done
- teamwork gets it done title done
- all you can eat title done
- thirst slayer title done
- golden title done
- 500 hearts done
- 5000 events done
- 1000 skill points earned
- 90% of jumping puzzles done
- 90% of slayer titles done
- 90% of weaponmaster titles done
- 1 culture armor achievment done
- something from WvW but on an logical number since current achievments need real rework.
- half of current living stories metas done
- 12 monthlies done
(edited by Septemptus.7164)
It’s a good idea, but honestly there’s nothing hard and challenging enough for the master title to be meaningful.
I think there is, but asside from that the ida is to give you a reason to spend time in various activities (not like totaly nerfed daily) and at the same time show people that you are expirienced in a way.
There can be even more hardcore stuff at higher tiers and thats fine, peple will see even more reason to to for them.
What I postad is an idea it cam be made a lot harder or easier, but the idea worked in GW1 so good its a shame it’s not in GW2. I sure hope to finally see a reason in titles…
It’s sad that noone shows supooer for this.
People just want to grind not play differnt content…
Sure go for it.
Isn’t this basically what the titles you get for every 5K AP are supposed to be?
Fun on someone else’s schedule is not fun
I don’t think we need a master title. I think we need individual titles that actually reflect the content that requires skill and/or dedication.
Most of the Living Story meta achievements have had titles, which I’m totally fine with. It’s part of the reward. However, when we get (non-exploitable) content that only a small part of the player base is going to complete, either because of skill level or time commitment, there haven’t been titles. Examples:
Mad King’s Clock Tower
Faster Than Light
Personal Space
Unfriendly Skies
Light Up the Darkness
Invasion Canceler
SAB Tribulation Mode
I am a master at Jumping puzzles, WvW, PvE, and I consider myself pretty good with Dungeons, but if I had to choose between PvP and her ugly friend, I would pick the dog,
So anything that requires me to do any PvP whatsoever, I am going to have to say….no!
GW1 is a non-evolving game. GW2 is evolving so the title cannot be done for the simple fat as the PoI work now. Those who got map completion will still have it even if they add new PoIs in it. It won’t be fair for the new players.
I don’t think we need a master title. I think we need individual titles that actually reflect the content that requires skill and/or dedication.
+1
imho, the best title GW2 had right now is Dungeon Master, since it requires you to actually do something that can be considered difficult by some people. And even that doesn’t mean anything, since your party could had dragged you through the whole dungeon.
And what about the PS? I know that Zhaitan is uber-easy, but hey, I killed it! I saved Tyria! I want my “another day, another world saved” title! I propose Zhaitanator.
@ Sorrow’s Furnace (VE)
The actual achievements OP has laid out as being required to get the title would create a very very well-rounded list of things to do. And it would take a significant amount of time for most of us, eg completing 5 races of personal story. And it would be more meaningful than having a legendary because it wouldn’t require hundreds of hours of farming. If they could make a nice coherent list of activities it would be fun.
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.