Hi,
I’ve got some suggestions that may spice game a little.
1. Items:
Why make items like whites, blues, greens unusable until you get yellows and oranges?
That makes about 80% of all items obsolete.
If there was introducted a greater diversity in statistic availability to certain item groups we would get interesting possibilities, for example:
Blues – the only items that could give you additional health and resistances (after/if they were introducted) to elemental dmg, greens – condition dmg/resistance and some effects like stun, knockback or similar and yellows – the only ones that have two slots to enhancement?
Thanks to this every item could be worth something and not only 50 copper.
You want to survive dragon battle – get a mix of blues/greens with toughnes, resistances, take yellow weapon with life steal and exotic rings with greater additional stats.
Or – exotics – strong but have only one statistic. Blues, greens – weaker but can have up to 4 effects on them.
This would complicate gearing a lot but in my opinion also create many interesting possibilities.
2. Monsters:
A bit irritating thing is fighting with lone mobs. Kill one, make few steps, kill another, make few steps… Or fight single monster with special ability – buff allies. What allies?! Do I have to pull them to him?
If groups of monsters were introducted, fighting them would be more tactical.
For example:
a) pack of 10 moas – 9 small and one big and this bigger one buff the others (if not stunned). So, you need to choose – quickly eliminate small ones but risk being overrun or burst in and try to kill the mastermind to weaken the group.
b) the same pack but this time small ones buff greater. If all are active, you can be one-shotted, so you need to eliminate small ones one-by-one and try to stun/snare ‘boss’ or ignore ads and concentrate on fighting champion.
c) pack with few melees, archers, mages/healers – endless combinations
d) big packs – 20-40 beasts (wolves, bats, ettins), with boss, champions or just normal monsers. Alone you need to avoid this but if you can assemple a group, you can try and fight them. And don’t make this an event but just something that can happen.
These are just random ideas but with careful implementation I believe they could change the game for the better.
What do you think?
Cheers,
Gizmo
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