[EU] Gandara
Meaningful Horizontal Progression Ideas
[EU] Gandara
Nice suggestions, good idea for a topic (even if i fear its kind of wishful thinking).
#1. After gw1 i expected a lot more and a more hunt like approach, than only the three eliteskills we have to unlock. A few more would neither hurt nor require too much balanceing imo.
#2. I like that idea. It would give more power (general speaking for one stat or a set of them), but with a drawback. Could create borderline builds (balancewise) but with a need to sacrifice. Lorewise those equip, while being very powerful is tainted too.
Some more:
#3. Emotes: give us something to (role-)play with
#4. Storys: Something like the bonuspack missions in gw1. Play some missions to unlock some nice weapon/armourskins. Sell them available for account or multiplayer and give those with multiplayer the opportunity to invite others without the story to play it too (with reward ofc). I think some would enjoy to “ferry” other to their skins, giving players a new profession.
#5. Pokemons: Some cute mini-pet-puppy you can care about, feed and play with, only for towns, with some fun emotes for the pet unlocking while it evolves (pure cosmetical ofc).
#6. Mini games: I expected a lot more of them. More minigames with own achievements like kegbrawl, costumebrawl is fun too, but please give the tonic players some love, five skills and some balance.
#4-#6 sounds cool.
- might have troubles with balancing, but it’s doable without trouble.
- I can definitely see problems. Imagine a stat that gives toughness/vitality in exchange for less power. People might go to the extremes with it to abuse specific stats/build combos and that’ll cause people to complain.