Meaningful Horizontal Progression Ideas

Meaningful Horizontal Progression Ideas

in Suggestions

Posted by: SpaceCowboy.1398

SpaceCowboy.1398

I just had a thought, and perhaps others have good ideas too that they want to suggest to make horizontal progression more meaningful to players.

#1. Add More Elite Skills
I only completed 2/4 campaigns in GW1, but I loved the drive to unlock more elite skills for my character and heroes. Then you could experiment with different builds to see if you could come up with anything more effective than your current setup. The great thing about skills, is not having one didn’t kitten you in any way, you just had to use what you had until you could unlock it.

Perhaps every content patch we could get new elites, that cost a fair amount of skill points. These could be elites accessible to all progressions (like Summon Wolf elite), or based on racials or profession. Whatever is realistic and works, obviously.

#2. Add Upgrades with Negative Stats
Again, referencing GW1, many of the upgrades gave you a boost in one area, but then to balance negatively impacted your health or energy. Perhaps GW2 should offer the same in advanced sigils and runes. Give them a ‘fun’ grind, but at least they won’t be required for new 80s or casuals.

Any other ideas?

Darmon, Asura Thief | Darmx, Asura Engineer
[EU] Gandara

Meaningful Horizontal Progression Ideas

in Suggestions

Posted by: Bil.6354

Bil.6354

Nice suggestions, good idea for a topic (even if i fear its kind of wishful thinking).

#1. After gw1 i expected a lot more and a more hunt like approach, than only the three eliteskills we have to unlock. A few more would neither hurt nor require too much balanceing imo.

#2. I like that idea. It would give more power (general speaking for one stat or a set of them), but with a drawback. Could create borderline builds (balancewise) but with a need to sacrifice. Lorewise those equip, while being very powerful is tainted too.

Some more:

#3. Emotes: give us something to (role-)play with

#4. Storys: Something like the bonuspack missions in gw1. Play some missions to unlock some nice weapon/armourskins. Sell them available for account or multiplayer and give those with multiplayer the opportunity to invite others without the story to play it too (with reward ofc). I think some would enjoy to “ferry” other to their skins, giving players a new profession.

#5. Pokemons: Some cute mini-pet-puppy you can care about, feed and play with, only for towns, with some fun emotes for the pet unlocking while it evolves (pure cosmetical ofc).

#6. Mini games: I expected a lot more of them. More minigames with own achievements like kegbrawl, costumebrawl is fun too, but please give the tonic players some love, five skills and some balance.

Meaningful Horizontal Progression Ideas

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Posted by: kenshinakh.3672

kenshinakh.3672

#4-#6 sounds cool.

  1. might have troubles with balancing, but it’s doable without trouble.
  1. I can definitely see problems. Imagine a stat that gives toughness/vitality in exchange for less power. People might go to the extremes with it to abuse specific stats/build combos and that’ll cause people to complain.