From the perspective of a Greatsword/Longbow Ranger:
I feel like the AI on the auto-targeting should work better, or there should be a range threshold on it. If I don’t have a target, I want to automatically target whichever enemy in melee range is already being hit by my greatsword. I do NOT want it to auto-target some far-off enemy and start shooting arrows at it.
Swinging a melee weapon damages all enemies within range whether you have them targeted or not, so it’s easy to forget to target each individual thing you’re fighting in a big group. I’ll target something and run towards it, aggro 1-2 other nearby mobs so I can hit all of them at once, then kill the first mob, which makes me lose my target. As soon as I try to use the leap skill on the 3 key, I go charging off into the distance because I don’t technically have a target selected any more, and that’s what the leap does without a target.
It was so irritating to constantly charge off and have to run back that I re-enabled the auto-target checkbox in options. But now, whenever I switch back to my bow, I’ll kill an enemy and my character will immediately target another one nearby to continue the bow auto-attack. Sometimes I’d rather NOT aggro everything within bow range one at a time every time I kill something.
This happened to me once on my thief character as well — I was fighting something, and it unexpectedly died right as I used a leap skill, so I leaped off of a cliff to my death.
Can leap attacks not throw you super far forward if you use them without a target? (Perhaps just leap in place like you do whenyour target is right next to you?) The only purpose I can see to its current implementation is being able to cheat at certain jumping puzzles.
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