All my limitations are to avoid abuse of the mount system like it happens in WoW
Let the players do what they want. Nobody really cares if someone summons a mount every 10 feet. This sounds more like a personal preference over a valid reason.
Also I don’t want to make Mounts appear as mandatory upgrade of your characters progression. They being limited on areas that support them, as part of the area, and all you have to do is keep the events of that area to your favor allows pretty much everyone to use them at any time for that area,
Mounts wouldn`t be a mandatory upgrade for anyone. Fractals aren`t mandatory, crafting isn`t mandatory. This only limits an otherwise fun thing with things that make it not so much fun. If I wanna ride my dolyak, I don`t want to be restricted to the shiverpeaks with it. I don`t think anyone in lions arch is going to really care if you have a mount or not.
Perhaps the could be a way for players to summon from a stable their own mount instead of the one the area gives them, as long as it has the same limitations.
I don’t want Mounted characters to gave some unfair advantage over walking characters, so I want them to consider “not mounting” to travel certain distances, or on certain places.
It’s not like the mount will go away the moment you dismount. It’ll just stay in place waiting for you (for about half an hour) until you come back to it, or go to another stable to get another mount
Would probably be better to keep your mount in your inventory or have mount tab in your hero panel. That way you can summon whatever you want anytime. While on the subject of players having unfair advantages, some classes have speed signets and others do not. What do you think about that? should arenaet strip those signets from the classes just so everyone can run the same speed? Don`t think so. And with you wanting players to consider running, you really can`t make decisions on how players are to play. What does it matter to you if I wanna ride while decide to walk? Kind of a crappy idea.
When you dismount the mount should really go poof and disappear. This isn`t skyrim where you climb a mountain and go back down to get your horse. This is an mmo where people bounce and go all over the place. The only thing this would do is have a ton of mounts standing around zones taking up space and wasting resrouces. You ever play Neverwinter? You ever see all the pets that are standing idle at the port gate to the city? It ridiculous and isn`t even something they should consider.
Since the game has so many WP there is no real need for Mount transportation (With the exception of WvW). Mounts will be mostly added for looks and realism, and if my suggestion passes, they’ll be used as a mechanic similar to how some environmental weapons work.
Summoning a mount out of thin air bellow your legs isn’t very natural
Wait, how can you justify mounts for wvw with one map versus like 18 zones? This also boils down to the “you play your way” theme the game is supposed to support. All of these reasons you have written really don`t make any sense and would just annoy the players instead of making them happy. I really could care less about summoning animations. I know this isn`t skyrim and the old poof out of thin air has worked in dozens of games in the past and would work here as well. Would also cut costs of having to create a mount and dismount animation for every class for every mount.
Them controlling like vehicles (hopefully having momentum and stopping speed values as well) instead of walking characters will put some much needed variety in GW2 controls. Pretty much all minigame-like events and activities in the game put you in the shoes of your own character with some different skills and skins. No mater how good the GW2 controls are, they can get very tiresome after a couple of years of play, and controlling something different for once would be a nice variation.
Also that way A-net can play of on the attributes of each mount by making them having different speeds, turning faster or slower, and the time it takes to stop depending on their momentum. Mounting a goat should feel different than mounting a horse
Normally I would agree on this on but you have to remember this an mmo. To count on a developer to make fine tuning adjustments on mount handling would end up in disaster. Mounts that don`t handle as well as others and you just made them worthless. Everyone will go for the mounts that handle the quickest. This is awesome idea for gta and that`s why they do it, but in this game it would probably be best to make them all turn and stop the same way. That way every mount is viable and functions smoothly