[Merged] Think "Mounts" outside the box!

[Merged] Think "Mounts" outside the box!

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Posted by: Banewrath.5107

Banewrath.5107

All my limitations are to avoid abuse of the mount system like it happens in WoW

Let the players do what they want. Nobody really cares if someone summons a mount every 10 feet. This sounds more like a personal preference over a valid reason.

Also I don’t want to make Mounts appear as mandatory upgrade of your characters progression. They being limited on areas that support them, as part of the area, and all you have to do is keep the events of that area to your favor allows pretty much everyone to use them at any time for that area,

Mounts wouldn`t be a mandatory upgrade for anyone. Fractals aren`t mandatory, crafting isn`t mandatory. This only limits an otherwise fun thing with things that make it not so much fun. If I wanna ride my dolyak, I don`t want to be restricted to the shiverpeaks with it. I don`t think anyone in lions arch is going to really care if you have a mount or not.

Perhaps the could be a way for players to summon from a stable their own mount instead of the one the area gives them, as long as it has the same limitations.
I don’t want Mounted characters to gave some unfair advantage over walking characters, so I want them to consider “not mounting” to travel certain distances, or on certain places.
It’s not like the mount will go away the moment you dismount. It’ll just stay in place waiting for you (for about half an hour) until you come back to it, or go to another stable to get another mount

Would probably be better to keep your mount in your inventory or have mount tab in your hero panel. That way you can summon whatever you want anytime. While on the subject of players having unfair advantages, some classes have speed signets and others do not. What do you think about that? should arenaet strip those signets from the classes just so everyone can run the same speed? Don`t think so. And with you wanting players to consider running, you really can`t make decisions on how players are to play. What does it matter to you if I wanna ride while decide to walk? Kind of a crappy idea.

When you dismount the mount should really go poof and disappear. This isn`t skyrim where you climb a mountain and go back down to get your horse. This is an mmo where people bounce and go all over the place. The only thing this would do is have a ton of mounts standing around zones taking up space and wasting resrouces. You ever play Neverwinter? You ever see all the pets that are standing idle at the port gate to the city? It ridiculous and isn`t even something they should consider.

Since the game has so many WP there is no real need for Mount transportation (With the exception of WvW). Mounts will be mostly added for looks and realism, and if my suggestion passes, they’ll be used as a mechanic similar to how some environmental weapons work.
Summoning a mount out of thin air bellow your legs isn’t very natural

Wait, how can you justify mounts for wvw with one map versus like 18 zones? This also boils down to the “you play your way” theme the game is supposed to support. All of these reasons you have written really don`t make any sense and would just annoy the players instead of making them happy. I really could care less about summoning animations. I know this isn`t skyrim and the old poof out of thin air has worked in dozens of games in the past and would work here as well. Would also cut costs of having to create a mount and dismount animation for every class for every mount.

Them controlling like vehicles (hopefully having momentum and stopping speed values as well) instead of walking characters will put some much needed variety in GW2 controls. Pretty much all minigame-like events and activities in the game put you in the shoes of your own character with some different skills and skins. No mater how good the GW2 controls are, they can get very tiresome after a couple of years of play, and controlling something different for once would be a nice variation.
Also that way A-net can play of on the attributes of each mount by making them having different speeds, turning faster or slower, and the time it takes to stop depending on their momentum. Mounting a goat should feel different than mounting a horse

Normally I would agree on this on but you have to remember this an mmo. To count on a developer to make fine tuning adjustments on mount handling would end up in disaster. Mounts that don`t handle as well as others and you just made them worthless. Everyone will go for the mounts that handle the quickest. This is awesome idea for gta and that`s why they do it, but in this game it would probably be best to make them all turn and stop the same way. That way every mount is viable and functions smoothly

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Posted by: Banewrath.5107

Banewrath.5107

Now mentioned for minigames some different mounts could handle different as part of the games. I think that’s fine. But for open world mount use, you really don`t need restrictions.

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Posted by: uknortherner.2670

uknortherner.2670

There’s already a thread on mounts. In fact, there’s already been 46+ of them. Why start another one?

https://forum-en.gw2archive.eu/forum/game/suggestions/Mounts-46/first

I stole a special snowflake’s future by exercising my democratic right to vote.

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Posted by: LeeroyNimoy.1864

LeeroyNimoy.1864

There’s already a thread on mounts. In fact, there’s already been 46+ of them. Why start another one?

https://forum-en.gw2archive.eu/forum/game/suggestions/Mounts-46/first

Because the forum search bar doesn’t seem to work?

Ability is what you can do; Motivation is how much you do; Attitude is how well you do it.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023

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Posted by: SoPP.7034

SoPP.7034

If there ever would be mounts in the game why couldn`t they just be normal mounts? Why couldn`t I ride whatever mount I had in whatever zone I liked? Why couldn`t my mount travel with me? Why would mounts have to be area specific? Why wouldn`t I be able to summon my mount? I can`t really think of any gamebreaking reasons to have those limitations in place.

You obviously put some thought into the activities you mentioned. But you put like zero thought into all the limitations and didn`t even bother listing why the limitation would need to be in place. Looks like you just want them for mini events and puzzles instead of actual functionality. I have nothing against mini events and puzzles but I`d take a functional mount over mini games and puzzles any day.

The OP had some ideas and then you offered this.

I’m not trying to pick on your post as such but just highlight the problem that will occur with a proper introduction of mounts.

The problem being the “CREEP” factor.

People won’t be happy with just A mount. It will turn into “OMGZ I paid 1 million gold for this mount and you won’t even give me (insert random bonus). ANET you don’t get it, why you always do things SO wrong!”

Or something to that effect.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: SoPP.7034

SoPP.7034

How annoying are those huge WvsW maps that you have to WALK through to get back to where you were. Atleast toss some mounts there.

Just what WvW needs, zerging that’s MORE efficient, and a few people gave you a thumbs up to your post too sigh

Get your broomstick from the gemstore, there’s your mount.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Neverathome.8349

Neverathome.8349

No need for mounts imo,
For wvw, well a siegetank should be verry cool,
1:ya need 5 man to drive it to let it work
2:it is slower than the ingame runningspeed

ah well just some new siege

kind regards

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Posted by: Banewrath.5107

Banewrath.5107

How annoying are those huge WvsW maps that you have to WALK through to get back to where you were. Atleast toss some mounts there.

Just what WvW needs, zerging that’s MORE efficient, and a few people gave you a thumbs up to your post too sigh

Get your broomstick from the gemstore, there’s your mount.

Zergs already move with about half a dozen people cast swiftness circles and shouts. this really isn`t going to make the difference you think it would since you can`t attack while mounted.

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Posted by: Zacchary.6183

Zacchary.6183

No. Stop asking for them.

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Posted by: Banewrath.5107

Banewrath.5107

No need for mounts imo,
For wvw, well a siegetank should be verry cool,
1:ya need 5 man to drive it to let it work
2:it is slower than the ingame runningspeed

ah well just some new siege

kind regards

In DAOC I once drove a battering ram by myself, with my torch lit, to another tower and tried to take it solo. Didn`t work but the ram was so slow it took like 20 minutes to get it there.

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Posted by: sorudo.9054

sorudo.9054

ok, that’s it, let’s make a compromise that is both lore-friendly and removes the whole “i don’t want a mount” crap.

every class is unique on it’s own way, the problem is that the professions are just that, nothing more then the skills and weapons you can use.
now what if your profession also determines the way you can go to places really fast, this would give the profession a bigger role then just a bunch of skills.

the necro could travel with a dark shadow cloud, sliding over the ground while the thief could do a really fast sprint.
just play with it, see what fits.
i see why some ppl don’t want mounts in it, it’s not because of the speed buff but the big beast you ride on that cheapens the game to much.
however, if we have a way to use a faster way to move without buying a mount but instead is a profession specific travel mechanism, so no big beast but a nice and nifty effect with a speed buff to add.

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Posted by: SoPP.7034

SoPP.7034

Zergs already move with about half a dozen people cast swiftness circles and shouts. this really isn`t going to make the difference you think it would since you can`t attack while mounted.

It would reinforce keep battles even quicker.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

[Merged] Think "Mounts" outside the box!

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Posted by: Banewrath.5107

Banewrath.5107

Zergs already move with about half a dozen people cast swiftness circles and shouts. this really isn`t going to make the difference you think it would since you can`t attack while mounted.

It would reinforce keep battles even quicker.

Before the threads were merged I had laid out examples of what they could do with mounts that wouldn`t interfere with anything else in the game. So they really wouldn`t be any different then a player casting swiftness or a speed signet on themselves. Browse through the post on page 5 oh the thread and it will become clearer.

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

Zergs already move with about half a dozen people cast swiftness circles and shouts. this really isn`t going to make the difference you think it would since you can`t attack while mounted.

It would reinforce keep battles even quicker.

Before the threads were merged I had laid out examples of what they could do with mounts that wouldn`t interfere with anything else in the game. So they really wouldn`t be any different then a player casting swiftness or a speed signet on themselves. Browse through the post on page 5 oh the thread and it will become clearer.

I would argue with you but you would just brush aside any valid arguments because you want mounts SOOOOOOO bad for some reason.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Banewrath.5107

Banewrath.5107

Zergs already move with about half a dozen people cast swiftness circles and shouts. this really isn`t going to make the difference you think it would since you can`t attack while mounted.

It would reinforce keep battles even quicker.

Before the threads were merged I had laid out examples of what they could do with mounts that wouldn`t interfere with anything else in the game. So they really wouldn`t be any different then a player casting swiftness or a speed signet on themselves. Browse through the post on page 5 oh the thread and it will become clearer.

I would argue with you but you would just brush aside any valid arguments because you want mounts SOOOOOOO bad for some reason.

Well if you would provide any reasonable reason that I haven`t addressed, I wouldn`t brush your comments aside. Come up with decent reasons besides that you don`t want the game to be like wow and we can discuss how to work it out.

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Posted by: bloodletting wolf.2837

bloodletting wolf.2837

I already did in at least one of the mount threads this week. Your lust for mounts has blinded you.

Kaa Mchorror NSP grenadier [hayt]

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Posted by: Imagi.4561

Imagi.4561

If mounts were instituted in this game, I would want them to be cosmetic-only.

Having mounts that provide a speed boost would destroy the innate mobility (or lack thereof) that classes are supposed to have. Mesmers, for instance, are designed without much OOC mobility, but Thieves have quite a lot. Mounts would render that completely moot. And creating a “hide mounts” option for mounts that not only change player height and movement position, but also provide a speed boost? I can’t even fathom the programming that would require, but I’m willing to bet it’s nigh impossible.

Also, the lag that would be caused by hundreds of mounted players in a single location—like, say, a zerg—is unimaginable. My computer already runs hot in world events; I really don’t need it melting because 2,000 people are riding dolyaks or pandas or obese Mongolian turtles.

All of that aside, however, I’d much rather see ArenaNet working on the plethora of bugs and balance issues in this game than spend hundreds upon hundreds of hours on unnecessary mounts.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: Hurllz.7560

Hurllz.7560

Mounts have a cool factor, and brings another element to the game. I would like to see them.

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Posted by: Banewrath.5107

Banewrath.5107

I already did in at least one of the mount threads this week. Your lust for mounts has blinded you.

Most of your complaints are easily addressed. And just because we have waypoints isn`t really a reason not have mounts. We can only use one weapon at a time but we still have two weapon slots right?

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Posted by: Banewrath.5107

Banewrath.5107

If mounts were instituted in this game, I would want them to be cosmetic-only.

Having mounts that provide a speed boost would destroy the innate mobility (or lack thereof) that classes are supposed to have. Mesmers, for instance, are designed without much OOC mobility, but Thieves have quite a lot. Mounts would render that completely moot. And creating a “hide mounts” option for mounts that not only change player height and movement position, but also provide a speed boost? I can’t even fathom the programming that would require, but I’m willing to bet it’s nigh impossible.

Also, the lag that would be caused by hundreds of mounted players in a single location—like, say, a zerg—is unimaginable. My computer already runs hot in world events; I really don’t need it melting because 2,000 people are riding dolyaks or pandas or obese Mongolian turtles.

All of that aside, however, I’d much rather see ArenaNet working on the plethora of bugs and balance issues in this game than spend hundreds upon hundreds of hours on unnecessary mounts.

Sony did it with everquest 2, the hidemounts option that makes people appear to be on foot. You could play the game and never see a single mount ever. Pretty much anything you could possibly think of could be added to the game engine. These guys are professionals and something like that wouldn`t be hard for them to do at all. Think of how much they made possible to happen in the game already, then think about a small option like that and you think it`s impossible?

The speed boost is only really going to be beneficial out of combat. even on a mount if you were hit, it would put you into the slow running combat speed just like any other boost already does. I even mentioned a casting time so a mount couldn`t be abused in wvw with no combat allowed on it. Those two options make a mount on equal ground with any other speed buff in the game pretty much.

I`d like arenanet to fix bugs too but a lot of the raw material to make them are already ingame, so why not use them. If all devs ever did fulltime was fix bugs and balance issues, we would never get any new content or new options added to the game.

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Posted by: Banewrath.5107

Banewrath.5107

I already did in at least one of the mount threads this week. Your lust for mounts has blinded you.

Not really. You mentioned you`d rather have devs work on other things. You also feel because the majority of posters complain against them somehow makes them an unjustified addon. You also seemed a little bitter because I gave solutions to the complaints people had and that wasn`t what you wanted to hear. I made compromises that would cater to everyone that are pretty good ideas based off experience in past games. But the truth of it is that if you don`t like mounts, you wouldn`t ever need to deal with them. Only people who want to can. It doesn`t get any simpler then that. A lot of people disagree just for the sake of argument, but at least come up with valid ones.

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Posted by: Zeivu.3615

Zeivu.3615

Mounts are only fine if users get nothing out of them. I like the pay for vanity, not pay for unfair advantages.

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Posted by: Synesence.7546

Synesence.7546

If Mounts are added, they shouldn’t have any sort of boost. All is fair in Guild & Wars.

Let’s just accept the fact that mounts aren’t going to happen.

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Posted by: Imagi.4561

Imagi.4561

If mounts were instituted in this game, I would want them to be cosmetic-only.

Having mounts that provide a speed boost would destroy the innate mobility (or lack thereof) that classes are supposed to have. Mesmers, for instance, are designed without much OOC mobility, but Thieves have quite a lot. Mounts would render that completely moot. And creating a “hide mounts” option for mounts that not only change player height and movement position, but also provide a speed boost? I can’t even fathom the programming that would require, but I’m willing to bet it’s nigh impossible.

Also, the lag that would be caused by hundreds of mounted players in a single location—like, say, a zerg—is unimaginable. My computer already runs hot in world events; I really don’t need it melting because 2,000 people are riding dolyaks or pandas or obese Mongolian turtles.

All of that aside, however, I’d much rather see ArenaNet working on the plethora of bugs and balance issues in this game than spend hundreds upon hundreds of hours on unnecessary mounts.

Sony did it with everquest 2, the hidemounts option that makes people appear to be on foot. You could play the game and never see a single mount ever. Pretty much anything you could possibly think of could be added to the game engine. These guys are professionals and something like that wouldn`t be hard for them to do at all. Think of how much they made possible to happen in the game already, then think about a small option like that and you think it`s impossible?

The speed boost is only really going to be beneficial out of combat. even on a mount if you were hit, it would put you into the slow running combat speed just like any other boost already does. I even mentioned a casting time so a mount couldn`t be abused in wvw with no combat allowed on it. Those two options make a mount on equal ground with any other speed buff in the game pretty much.

I`d like arenanet to fix bugs too but a lot of the raw material to make them are already ingame, so why not use them. If all devs ever did fulltime was fix bugs and balance issues, we would never get any new content or new options added to the game.

“Wouldn’t be hard”? Lol. I’m not saying it’s a completely impossible feat, but I’m willing to bet it’s remarkably hard.

Even if it’s just OOC movement speed—which I already addressed, in terms of potential balance problems—if Guild Wars 2 starts implementing things into the gem store that give you a distinct in-game advantage (permanent OOC swiftness is a good example), then the game is completely switching directions. Permanent gathering is nice, but not that big of a deal. Being unable to keep up with a mounted zerg because I can’t afford to buy a mount? To me, that’s unacceptable. My real-life economic status shouldn’t affect my ability to succeed in a game.

If all the devs ever did full-time was fix bugs and balance issues, GW2 might be a much more polished game than it is currently.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: Banewrath.5107

Banewrath.5107

“Wouldn’t be hard”? Lol. I’m not saying it’s a completely impossible feat, but I’m willing to bet it’s remarkably hard.

Even if it’s just OOC movement speed—which I already addressed, in terms of potential balance problems—if Guild Wars 2 starts implementing things into the gem store that give you a distinct in-game advantage (permanent OOC swiftness is a good example), then the game is completely switching directions. Permanent gathering is nice, but not that big of a deal. Being unable to keep up with a mounted zerg because I can’t afford to buy a mount? To me, that’s unacceptable. My real-life economic status shouldn’t affect my ability to succeed in a game.

You are the one who said it would be nigh impossible. And now that you see that it`s been done before on a dinosaur game engine your best response to that is “lol”

Your issues have remedies. I`m also pretty sure a mount wouldn`t be any huge investment. I mentioned they could have some for dungeon rewards gained with tokens. If you couldn`t pull yourself away from wvw long enough to get the tokens for a mount, then I don`t know what to tell you. Also the basic mounts would most likely be inexpensive so everyone could access them. The flashy cultural mounts would be the expensive ones. You get out of a game what you put into it. If you don`t want to put any investment into getting a mount then don`t. But don`t use that an excuse for people not being able to get them if they want.

I mean if you really want to, then have mounts unavailable in wvw. Problem solved along with angering any pvper that would want one. But just for you I`ll add in this rule to see what you respond with next.

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed. Keep them coming.

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Posted by: Zacchary.6183

Zacchary.6183

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed. Keep them coming.

If you want mounts so bad, then buy another game engine, buy more server space, pay the devs to adapt GW2 to that game engine and then pay them some more to develop mounts.

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Posted by: Banewrath.5107

Banewrath.5107

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed. Keep them coming.

If you want mounts so bad, then buy another game engine, buy more server space, pay the devs to adapt GW2 to that game engine and then pay them some more to develop mounts.

Why should I pay them? I`m the willing to spend money on them. That should be incentive enough. Nice try though. I smell a DWP.

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed and buying another game engine. Keep them coming.

(edited by Banewrath.5107)

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Posted by: uknortherner.2670

uknortherner.2670

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed and buying another game engine. Keep them coming.

Plenty of valid reasons, but you have simply decided that nothing less than mounts will do, no matter what other players think.

I stole a special snowflake’s future by exercising my democratic right to vote.

(edited by uknortherner.2670)

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Posted by: Banewrath.5107

Banewrath.5107

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed and buying another game engine. Keep them coming.

Plenty of valid reasons, but you have simply decided that nothing less than positive comments on mounts will do.

If there really were valid reasons people would bring them up. But so far 90% of the complaints I gave solutions for and the other 10% of the solutions could be tweaked into a more acceptable level if they really needed to. The only reasons people are posting are imbalance issues which can resolved with more thought and some people just don`t want to look at them and a hidemount option would solve that for them.

If you really want to contribute, come up with better arguments so that together we can try working on them to make them more acceptable. Complaining about warcraft and the absolute need to have one if they were added don`t hold any merit. But instead of contributing and trying to come up with solutions, some would rather them be ignored instead of having something added some people might like. There are already plenty of things in game that certain people don`t like or aren`t interested in.

Remember when they put the ascended stuff in the game? and how much people cried and whined because they didn`t want a treadmill? Well you can still play just fine without them minus the areas that need the agony resistance. Just because you add an additional option to the game doesn`t mean it`s something you need to do.

Come up with something different then what has already been mentioned. We can discuss how to improve it. And who knows maybe it might even be one of your ideas that gets it done. And it really isn`t that I don`t care what other players think. I do but I making compromises to accommodate them so everyone can be happy. some people just can`t accept that. Some people just aren`t happy unless they are not in the game at all.

(edited by Banewrath.5107)

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Posted by: Zacchary.6183

Zacchary.6183

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed and buying another game engine. Keep them coming.

Plenty of valid reasons, but you have simply decided that nothing less than mounts will do, no matter what other players think.

This.

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Posted by: Banewrath.5107

Banewrath.5107

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed and buying another game engine. Keep them coming.

Plenty of valid reasons, but you have simply decided that nothing less than mounts will do, no matter what other players think.

This.

Zacchary my friend. I know you can do better then that.

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Posted by: Orpheal.8263

Orpheal.8263

I also want mounts to be in the game, they would add so much to this game and all of the “issues” many people have with the,m can be so easily solved.
The only ones which are “blinded” here are all of those people which are against mount,s because their fear and their superficial opinions against mounts result only from their bad experiences they made with terrible designed older games in the past which were all rotten to the bone full of design flaws to make only as much as possible profit out of the players only in the typical kind of asia grinder sandbox MMORPG style that we all dislike here, thats filled with grind treatmills over countless grind treatmills to keep the players addictive to the game together with their monthly fees w to milk as many people out like cows as possible.

Not to say that Anet should not try to make some prfit out of them too, but they could do it in a harmless and non grindful kind of way simply with mount “skins” sold over the shop or mount equipment to personalize your mounts a bit more.

Mounts could be used for great new content, think of a kind of raid mode for extra huge scaled designed maps for them (thinking on a huge plain map with large scaled valleys, rivers, forests ect to explore those riding on your mounts and having also to interactt on your mounts with the environment to jump with them also over objectives that block your way for example. (I’ve always to think on exploring the game world on a chocobo in FF games, especially the later games from PS2 era onwards where 3d game world exploration on mounts became more and more part of the games)

Mounts will never replace waypoints in terms of efficiency, but thats also not the point of their concept to do that at all. Mounts should and will be always just an ALTERNATIVE for prestige, for roleplay, for the fun of a little bit faster exploration with STYLE, than having to run to everywhere permanenetly.
It could be an awesome new money sink to with stuff to customize your mounts and make them more personal.
New minigames cold be made based around them, like something as like a “Beauty Contest” xD, Mount Races in a kind of Mario Kart Style, your with your personal mounts.

People should really finally become more openminded for mounts and stop bashign that topic, only because they don’t like that feature due to their biased fears from old games.
ANet exactly knows what they do and they always have said, that if they wil ever implement mounts into GW2, what I strongly hope what they will o some day, then they want to implement them only, if they will provide to the game some unique gameplay, that fits into the game.

So its 100% sur,e that we won#t will see anyday mounts, that feel like only being copied out of game “X” in regard of their gameplay.

if we ever will see mounts in GW2, they will be 100% sure be tied together with any kind of special features, that are completely new, fit to the games lore and won’t just alienate players with their existance, cause its total easy to restrict the usage of new features in games.

ANet can always clearly decide, where mounts can be used, and where not as also provide as lbeign said here many times already, a kind of hide option among the graphic options, that players that use Mounts, won’t get displayed for you, if you activate that option. mounted players would be for such a player then basically in perma stealth. A better compromise can’t exist for a game feature, that doesn#t ever get forced upon anybody, when theres a more effective feature with waypoints in regard of gettign as fast as possible from A to B only.

More class specific moves would be also awesome to have, but i would alwys like Mounts over that alot more, because Mounts just simply have more style, are a better prestige and collector item and far mroe useful in regards of roleplaying…

I want a big golden white moa for my thief and id just call it for the fun/homage of it a Choco if we could give our mounts like pets also a name.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Banewrath.5107

Banewrath.5107

Not to say that Anet should not try to make some prfit out of them too, but they could do it in a harmless and non grindful kind of way simply with mount “skins” sold over the shop or mount equipment to personalize your mounts a bit more..

That`s actually a good idea. I didn`t think of that. Though if I buy skin addons for a mount I wouldn`t want to have to use transmute stones all the time when I want to change my look. If I buy a skin once, I shouldn`t have to keep buying it again if I wanna try something different.

Mounts will never replace waypoints in terms of efficiency, but thats also not the point of their concept to do that at all. Mounts should and will be always just an ALTERNATIVE for prestige, for roleplay, for the fun of a little bit faster exploration with STYLE, than having to run to everywhere permanenetly
It could be an awesome new money sink to with stuff to customize your mounts and make them more personal….

Finally another person who sees logic. Oh and by the way everyone, while everyone is on the topic of balance and how they don`t want edges over others.

Superior Rune of the Traveler
1 +10 to all stats +2% crit damage
2 +15% boon duration
3 +10 to all stats +2% crit damage
4 10% condition damage
5 +10 to all stats +2% crit damage
6 25% movement increase

Holy Moly! runes that give a player permanent speed! How unbalanced! How overpowered! These should be removed! My dear lord how will the game ever be the same again! Oh yeah, it`s the same as it was yesterday.

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Posted by: Imagi.4561

Imagi.4561

“Wouldn’t be hard”? Lol. I’m not saying it’s a completely impossible feat, but I’m willing to bet it’s remarkably hard.

Even if it’s just OOC movement speed—which I already addressed, in terms of potential balance problems—if Guild Wars 2 starts implementing things into the gem store that give you a distinct in-game advantage (permanent OOC swiftness is a good example), then the game is completely switching directions. Permanent gathering is nice, but not that big of a deal. Being unable to keep up with a mounted zerg because I can’t afford to buy a mount? To me, that’s unacceptable. My real-life economic status shouldn’t affect my ability to succeed in a game.

You are the one who said it would be nigh impossible. And now that you see that it`s been done before on a dinosaur game engine your best response to that is “lol”

Your issues have remedies. I`m also pretty sure a mount wouldn`t be any huge investment. I mentioned they could have some for dungeon rewards gained with tokens. If you couldn`t pull yourself away from wvw long enough to get the tokens for a mount, then I don`t know what to tell you. Also the basic mounts would most likely be inexpensive so everyone could access them. The flashy cultural mounts would be the expensive ones. You get out of a game what you put into it. If you don`t want to put any investment into getting a mount then don`t. But don`t use that an excuse for people not being able to get them if they want.

I mean if you really want to, then have mounts unavailable in wvw. Problem solved along with angering any pvper that would want one. But just for you I`ll add in this rule to see what you respond with next.

Still no valid reasons or arguments besides warcraft, I`m too poor, and balance issues that are already addressed. Keep them coming.

“Nigh impossible” means “nearly impossible,” not “completely impossible.” And the “lol” was in reference to you saying that kind of programming wouldn’t be hard, as most people with reading comprehension skills would have been able to deduce. Because it was done in a different game with a different engine doesn’t mean it would be a simple matter for ArenaNet.

“If I couldn’t pull myself away from WvW”? How is that even relevant to this conversation? I explicitly mentioned ArenaNet only offering mounts as gem store items—which, given the precedent set so far, seems to be the most likely possibility.

I’ve given you several valid reasons as to why mounts should be cosmetic-only, if they are even instituted. Dismiss or ignore them if you want, but then don’t claim that the only reasonable arguments are the ones being presented by people who agree with you.

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Posted by: Imagi.4561

Imagi.4561

Oh and by the way everyone, while everyone is on the topic of balance and how they don`t want edges over others.

Superior Rune of the Traveler
1 +10 to all stats +2% crit damage
2 +15% boon duration
3 +10 to all stats +2% crit damage
4 10% condition damage
5 +10 to all stats +2% crit damage
6 25% movement increase

Holy Moly! runes that give a player permanent speed! How unbalanced! How overpowered! These should be removed! My dear lord how will the game ever be the same again! Oh yeah, it`s the same as it was yesterday.

You mean runes that I can buy easily with in-game money?

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Posted by: Banewrath.5107

Banewrath.5107

“Nigh impossible” means “nearly impossible,” not “completely impossible.” And the “lol” was in reference to you saying that kind of programming wouldn’t be hard, as most people with reading comprehension skills would have been able to deduce. Because it was done in a different game with a different engine doesn’t mean it would be a simple matter for ArenaNet..

I know exactly what nigh impossible means. You are the one who said it not me. Lets look at it again

I can’t even fathom the programming that would require, but I’m willing to bet it’s nigh impossible..

You can`t fathom it because you have no clue what you are talking about. I`ve been modding and scripting games for years and this needs is a player toggled animation replacer or toggle. Yeah nigh impossible stuff for a company that could build a game of this scale from the ground up.

I’ve given you several valid reasons as to why mounts should be cosmetic-only, if they are even instituted. Dismiss or ignore them if you want, but then don’t claim that the only reasonable arguments are the ones being presented by people who agree with you.

I think you are the one with the comprehension problem here. All the people with arguments don’t agree with me at all, hence me making solutions to their complaints. And those runes completely destroy any argument you have about one class having something over another. And that`s a permanent 25% speed increase that never needs to be cast and it always in effect that can be had for around 60 gold. The only other complaint you had was lag that the unfathomable hidemount option would remedy. I don’t see anything else by you that either hasn`t been addressed or still looking for a solutions for.

Oh and by the way everyone, while everyone is on the topic of balance and how they don`t want edges over others.

Superior Rune of the Traveler
1 +10 to all stats +2% crit damage
2 +15% boon duration
3 +10 to all stats +2% crit damage
4 10% condition damage
5 +10 to all stats +2% crit damage
6 25% movement increase

Holy Moly! runes that give a player permanent speed! How unbalanced! How overpowered! These should be removed! My dear lord how will the game ever be the same again! Oh yeah, it`s the same as it was yesterday.

You mean runes that I can buy easily with in-game money?

Yes the exact in game money I presented that you could also buy mounts with. Should these runes be removed as well? did you even read the other posts about normal gold mount vendors, cultural mounts and dungeon token mounts?

(edited by Banewrath.5107)

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Posted by: Imagi.4561

Imagi.4561

-snippity snip-

You’re not giving solutions to people’s complaints, you’re giving an entirely new scenario which is incredibly unlikely to happen. For example, your reply to the concern that mounts will be a cash shop feature was “well, they can be dungeon rewards bought with tokens.” That is highly improbable, and doesn’t really address the concern at all. The most likely option is still instituting mounts as a cash shop feature—as I have mentioned multiple times—and that carries an inherent “pay to win” imbalance. Being able to buy runes on the TP is not at all the same as buying mounts in a cash shop. And the runes provide a 25% speed bonus, which is the same as a speed signet. You’re talking about mounts that provide a permanent 33% bonus, which is equivalent to perma-swiftness and could outrun anyone using those runes or signets. That’s an entirely different principle.

And a “hide mount” option might help with lag, but again, how likely is that to happen, and how quickly? It took 7 months until culling was fixed, and that’s the closest precedent. For that matter, how would mounts affect the graphics feature that is acting as the culling fix? Since you have extensive experience with modding and scripting, I would appreciate your insight.

I also brought up the issue of the inherent OOC movement balance each class possesses—which is set intentionally as part of mobility—and that was completely ignored.

On the other hand, mounts could be cosmetic-only, and most of these concerns would be a moot point.

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Posted by: Banewrath.5107

Banewrath.5107

I know what I said. And ArenaNet may have built this game from the ground up, but it’s far from flawless at the moment. Do I think that kind of hide feature is possible? Yes. Do I think it is likely, or even remotely easy? No..

That`s because you may have no understanding of that kind of thing. If you did, you would know almost anything is possible in games nowadays. It all depends whether the developer wants to do it or not. Skyrim is a prime example. Bethesda released creation kits for the players to figure out how to add content and do new things. People are putting out content that you wouldn`t think was possible. And that`s just fans making content who are learning to use the tools. imagine what someone with a few years experience with game development tools could do if they wanted to.
.

You’re not giving solutions to people’s complaints, you’re giving an entirely new scenario which is incredibly unlikely to happen. For example, your reply to the concern that mounts will be a cash shop feature was “well, they can be dungeon rewards bought with tokens.” That is incredibly unlikely, and doesn’t really address the concern at all. And a “hide mount” option might help with lag, but again, how likely is that to happen, and how quickly? It took 7 months until culling was fixed, and that’s the closest precedent. For that matter, how would mounts affect their culling-fix graphics feature? If you’ve got extensive experience with modding/scripting, please give me your insight..

How are the scenarios not addressing complaints? would a hidemount option not fix the complaint of people not wanting to look at them and those who are worried extra lag from them? This has been done before in other games. The ideas I gave to remedy the problems people have is so that arenanet can see that there are reasonable alternatives to making them happen that aren`t as bad as one would think. I can`t tell arenanet what to do but I can suggest things that seemed to work pretty good in 13 years of playing mmo`s.

As for the hidemount option I`ll give a small example of something that could be done. This isn`t exactly what they might do but an option that could be done. How they enable it is out of my hands. Every single item in the game has identifier properties attached to it so the game can recognize what it is. Mounts could be given an identifier to classify them as a mount class item. In the options they can either script or code a process that will turn that mount identifier flag on and off. In the on position you see the mounts and they are enabled, in the off position they are hidden and base animations are forced in place of mounted ones on your screen. It wouldn`t be as hard as you think it would be especially for people who do this kind of thing for a living. You see how you can turn off your helm, gloves, and paldrons? Same thing

I also brought up the issue of the inherent OOC movement balance each class possesses—which is set intentionally as part of mobility—and that was completely ignored..

When items already exist in game that don`t have to be cast, or a skill slot needed for it to be active, Then that pretty much destroys that argument and wouldn`t be any different then having a mount to beginwith. the only downside for mounts is that you wouldn’t be able to fight on one as you could with the runes. They might enable mounted combat but to keep things simple for now I suggested that you can`t. I didn`t ignore your comment, I just felt that since I mentioned you can use runes, I didn`t need to address that particular one.

Being able to buy runes on the TP is not at all the same as buying mounts in a cash shop. And those runes provide a 25% speed bonus, which is the same as a speed signet. You’re talking about mounts that provide a permanent 33% bonus, which is equivalent to perma-swiftness and could outrun anyone using those runes or signets. That’s an entirely different principle..

Ok then , reduce a mounts speed to 25% like the signets have. I only used 33% because that is the speed my personal buffs give. Do you find that acceptable?

On the other hand, mounts could be cosmetic-only, and most of these concerns would be a moot point.

I won`t spend a dime in the gemstore for an item that doesn`t have a desireable function. I`m pretty sure a lot of others won`t either. That’s like going and buying a tuxedo you`ll only wear in your bathroom. Little cosmetic items might be great for the younger kids, but to get my wallet open there has to be some value attached to it.

(edited by Banewrath.5107)

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Posted by: Imagi.4561

Imagi.4561

I also brought up the issue of the inherent OOC movement balance each class possesses—which is set intentionally as part of mobility—and that was completely ignored..

When items already exist in game that don`t have to be cast, or a skill slot needed for it to be active, Then that pretty much destroys that argument and wouldn`t be any different then having a mount to beginwith. the only downside for mounts is that you wouldn’t be able to fight on one as you could with the runes. They might enable mounted combat but to keep things simple for now I suggested that you can`t. I didn`t ignore your comment, I just felt that since I mentioned you can use runes, I didn`t need to address that particular one.

I tried reading this multiple times, and I couldn’t make any sense out of it. Everyone can use runes, yes, but to do so means you have to sacrifice using a different and likely more advantageous runeset. Using a mount requires no in-game sacrifice at all.

Being able to buy runes on the TP is not at all the same as buying mounts in a cash shop. And those runes provide a 25% speed bonus, which is the same as a speed signet. You’re talking about mounts that provide a permanent 33% bonus, which is equivalent to perma-swiftness and could outrun anyone using those runes or signets. That’s an entirely different principle..

Ok then , reduce a mounts speed to 25% like the signets have. I only used 33% because that is the speed my personal buffs give. Do you find that acceptable?

More acceptable, yes. But then a Mesmer with a mount can outpace a Mesmer without one, simply because they had the money to spend. This is still inequitable.

On the other hand, mounts could be cosmetic-only, and most of these concerns would be a moot point.

I won`t spend a dime in the gemstore for an item that doesn`t have a desireable function. I`m pretty sure a lot of others won`t either. That’s like going and buying a tuxedo you`ll only wear in your bathroom. Little cosmetic items might be great for the younger kids, but to get my wallet open there has to be some value attached to it.

Many players spend money on gemstore items that have little to no practical value in the game, like hairstyle kits and skins. Some are even active collectors. Just because you, personally, wouldn’t use it doesn’t mean that no one would enjoy it—and, oddly enough, that’s almost the exact argument you’ve been making for speed-boost mounts.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

Superior Rune of the Traveler
1 +10 to all stats +2% crit damage
2 +15% boon duration
3 +10 to all stats +2% crit damage
4 10% condition damage
5 +10 to all stats +2% crit damage
6 25% movement increase

We don’t need this!! We already have waypoints! Remove rune of the traveller from the game!

Just kidding. I’d love to see cosmetic mounts.

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Banewrath.5107

Banewrath.5107

I tried reading this multiple times, and I couldn’t make any sense out of it. Everyone can use runes, yes, but to do so means you have to sacrifice using a different and likely more advantageous runeset. Using a mount requires no in-game sacrifice at all.[/quote]

I think you are missing the point of what a mount is supposed to be . A mount is meant for speed and if a player buys one for gold or gems then why is this an issue?

More acceptable, yes. But then a Mesmer with a mount can outpace a Mesmer without one, simply because they had the money to spend. This is still inequitable..

A mounts speed bonus would not add increased performance to already existing buffs. Highest % applies and overwrites the lesser. I mentioned this numerous times but I think you may have missed it. A mount is an alternative to those who have signets and something a little more special for people who don`t have signets. But again, they are an alternative that are not mandatory to use. Sounds like you just like to nitpick.

Many players spend money on gemstore items that have little to no practical value in the game, like hairstyle kits and skins. Some are even active collectors. Just because you, personally, wouldn’t use it doesn’t mean that no one would enjoy it—and, oddly enough, that’s almost the exact argument you’ve been making for speed-boost mounts.

No, I think you are trying to turn this around and twist my words. You can buy and enjoy anything you like and I`ll not say a thing about it because it doesn`t effect me in the least. But If I bring up the subject of a mount that does what a mount is supposed to do, people come out of the woodwork complaining about it. I gave suggestions on how some complaints could be resolved and I even went as far and made suggestions on how they could implement them ingame so the people who are interested in them could get them multiple ways. You just don`t want mounts at all and only really here for the sake of argument I think. and a weak one it is. Because lets face it, if the best you can come up with is arenanet isn’t capable enough to make a hidemount option and some classes should retain speed over others always because that is a class defining factor, then I think you should probably rethink your plan of attack.

Of all the complaints people have brought up, yours are probably the weakest. I can totally understand people not wanting to see something they don`t want to be bothered with and I can understand people who can`t afford a decent gaming rig that have worries about fps loss and performance issues. But to nitpick on mountspeed because you think that class speed is the defining factor is kind of lame. it just sounds to me like you want the slow classes to remain slow and the fast classes to remain fast. Which a mount isn`t really going to make any huge different because they couldn`t be used in combat and would have a casting time. Just a to b speed boost, real gamebreaking.

(edited by Banewrath.5107)

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Posted by: Imagi.4561

Imagi.4561

I think you are missing the point of what a mount is supposed to be . A mount is meant for speed and if a player buys one for gold or gems then why is this an issue?

I’ve given you the issue several times now, and that is the imbalance presented by “pay to win” items. And I’m not “nitpicking,” I’m presenting you with a reasoned argument. Runes are something that players have to take over a potentially better runeset, so they require a sacrifice. Signets are given to classes with the intention of allowing them to have better inherent mobility. Neither of those are equivalent to cash-shop mounts.

Many players spend money on gemstore items that have little to no practical value in the game, like hairstyle kits and skins. Some are even active collectors. Just because you, personally, wouldn’t use it doesn’t mean that no one would enjoy it—and, oddly enough, that’s almost the exact argument you’ve been making for speed-boost mounts.

No, I think you are trying to turn this around and twist my words…

You just don`t want mounts at all and only really here for the sake of argument I think. and a weak one it is. Because lets face it, if the best you can come up with is arenanet isn’t capable enough to make a hidemount option and some classes should retain speed over others always because that is a class defining factor, then I think you should probably rethink your plan of attack.

Of all the complaints people have brought up, yours are probably the weakest. I can totally understand people not wanting to see something they don`t want to be bothered with and I can understand people who can`t afford a decent gaming rig that have worries about fps loss and performance issues. But to nitpick on mountspeed because you think that class speed is the defining factor is kind of lame. it just sounds to me like you want the slow classes to remain slow and the fast classes to remain fast.

Interesting that you should bring up twisting the words of others. Please quote me where I said that “speed is a class defining factor.” You mentioned that a few times as part of my argument—I bolded those parts for your convenience—but for some reason I can’t remember saying it.

Also, I’ve said multiple times that I’m fine with cosmetic mounts, but I don’t want cash-shop mounts for a number of concerns I’ve already presented.

You should probably rethink your plan of attack.

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Posted by: Banewrath.5107

Banewrath.5107

I’ve given you the issue several times now, and that is the imbalance presented by “pay to win” items. And I’m not “nitpicking,” I’m presenting you with a reasoned argument. Runes are something that players have to take over a potentially better runeset, so they require a sacrifice. Signets are given to classes with the intention of allowing them to have better inherent mobility. Neither of those are equivalent to cash-shop mounts..

How is something pay to win when everyone has access to it and has a choice to use it or not? You keep bringing this up as an imbalance when everyone has the option to use or not. You also keep thinking that mounts are a cash shop only item. and even if they were they could still be acquired with ingame gold. So your pay to win argument is out the window. It`s not only people with jobs could afford the mount, arenanet made it so the poor people could get stuff too. So you would be able to afford one. There is no pay to win in this game. Do you honestly think if a class who doesn`t have a speed signet is going to break the game with a mount?

Interesting that you should bring up twisting the words of others. Please quote me where I said that “speed is a class defining factor.” You mentioned that a few times as part of my argument—I bolded those parts for your convenience—but for some reason I can’t remember saying it…

I didn`t quote you, but you mentioned those are differences between the classes. And any difference between a number of things is what defines them. You obviously want the fast classes to stay faster then others or you wouldn`t even have brought up class distinctions. Cripes man, you are thick. And I thought I was bad sometimes.

Also, I’ve said multiple times that I’m fine with cosmetic mounts, but I don’t want cash-shop mounts for a number of concerns I’ve already presented. …

Of course you are fine with cosmetic mounts! Because you don`t want anyone to be able to run faster. But in some of my posts I`ve mentioned there could have vendors for them that took gold, like a stable in every home city. And even if they were cash shop mounts, just convert gold to gems. You are making this more difficult then it needs to be.

I am going to ask you a question and I can already imagine the response I`m going to get but I wanna hear it from the horse mouth. If I had a mount and you did not. If you saw me run by you on one in malchors leap, how is that effecting or imbalancing anything? I ask this because I have asked this question numerous times in the past and not a single person has ever answered it. But I have a feeling you are the one to come with something pretty entertaining.

(edited by Banewrath.5107)

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Posted by: Rhaps.8540

Rhaps.8540

Providing they don’t have an impact on gameplay (especially competative elements) then I would love to see them in gw2. It’s another way to express your character and whole new class of item to collect, and potentially something that could seriously rake in some gems.

I’ve not read a convincing argument against mounts in guild wars yet, and I’ve read a lot.

Seafarer’s Rest – Guild Leader The Deamon Army [TDA]

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Posted by: Banewrath.5107

Banewrath.5107

Providing they don’t have an impact on gameplay (especially competative elements) then I would love to see them in gw2. It’s another way to express your character and whole new class of item to collect, and potentially something that could seriously rake in some gems.

I’ve not read a convincing argument against mounts in guild wars yet, and I’ve read a lot.

It would probably be best to keep them out of wvw. We already have some people who are crying pay to win. The people who pvp usually cry pay to win when things don`t go their way.

But for casual travel in the open pve element, there shouldn`t be a problem.

(edited by Banewrath.5107)

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Posted by: Imagi.4561

Imagi.4561

You also keep thinking that mounts are a cash shop only item. and even if they were they could still be acquired with ingame gold. So your pay to win argument is out the window. It`s not only people with jobs could afford the mount, arenanet made it so the poor people could get stuff too. So you would be able to afford one. There is no pay to win in this game.

It amuses me that you call me “thick,” but then make statements that I’ve already provided a counterpoint for, multiple times. At this point, the most likely institution for mounts is as a cash-shop only item. That’s pay-to-win, because it provides a distinct advantage to players who can afford to buy one.

It’s possible that, if they ever do put them in, it will be different, and something easily accessible, like cultural armor and weapons. Maybe they could make it purchaseable with karma, since karma as a whole is relatively useless. That’s fine. And even though I think mounts are largely unnecessary, I’d probably get one. I love animals and enjoy having pets in games.

And you’re right, gem store items can technically be acquired with in-game gold, but the practicality of that is highly dependent on the cost of the item. Converting gold to gems doesn’t stretch very far. We don’t know if “poor people” would realistically be able to get it, because it hasn’t been instituted.

I am going to ask you a question and I can already imagine the response I`m going to get but I wanna hear it from the horse mouth. If I had a mount and you did not. If you saw me run by you on one in malchors leap, how is that effecting or imbalancing anything? I ask this because I have asked this question numerous times in the past and not a single person has ever answered it. But I have a feeling you are the one to come with something pretty entertaining.

You’ll have to be more specific. My opinion, as I’ve previously stated, would vary greatly depending on what kind of mount we’re discussing and how it’s implemented.

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Posted by: Banewrath.5107

Banewrath.5107

It amuses me that you call me “thick,” but then make statements that I’ve already provided a counterpoint for, multiple times. At this point, the most likely institution for mounts is as a cash-shop only item. That’s pay-to-win, because it provides a distinct advantage to players who can afford to buy one.

What is the difference between buying a mount with gold or using gold to get gems for the same item? Seems pretty even to me. If you truly want to know the definition of a pay to win game go check out runes of magic. You play the game with the gear you find but it can be difficult in some areas. However, they do sell repair hammers and boosters that increase the efficiency and stats of armor and weapons. And once you start using those it makes the same content you tried without the buffs a breeze.

Another great example was Archlord when it was released. You could play the game normal but once you started getting chantra items that increased your defense,damage,and hit points. It made the game a lot easier and even low lvls players were killing higher lvl ones. That is what pay to win is. A trivial 25% speedbuff on a mount just so people can travel a little faster more reliably isn`t really pay to win, At least not in my opinion after I have experienced dozens of game before that followed the examples I just gave. A tiny speedbuff is nothing compared to the bigger picture.

It’s possible that, if they ever do put them in, it will be different, and something easily accessible, like cultural armor and weapons. Maybe they could make it purchaseable with karma, since karma as a whole is relatively useless. That’s fine. And even though I think mounts are largely unnecessary, I’d probably get one. I love animals and enjoy having pets in games.

I already proposed mounts for gold, cultural mounts, and dungeon mounts. Did you read one of my previous posts or just come up with this now?

And you’re right, gem store items can technically be acquired with in-game gold, but the practicality of that is highly dependent on the cost of the item. Converting gold to gems doesn’t stretch very far. We don’t know if “poor people” would realistically be able to get it, because it hasn’t been instituted.

An average decent price for 100 gems is 5 gold. sometimes you can get more and sometimes less. the poor can easily afford it if they are willing to invest the time to get the gold for the gems. It also doesn`t have to buy an overnight buy. It could be something that people that have problems earning can work for. But I would imagine a standard ingame mount at a stable would cost around 5-10 gold. And a fancy gemshop mount would cost about 400-800 gems. which isn`t unreasonable for something that provides a function and will be used for the life of your character. Much like the harvest tools do. But I`m willing to bet if people can afford the tools, they will be able to get a fancy mount if they want one.

You’ll have to be more specific. My opinion, as I’ve previously stated, would vary greatly depending on what kind of mount we’re discussing and how it’s implemented.

My question is simple. I would have a speedbuff mount. I don`t wvw or pvp. I run around zones from event to event and harvest and screw around. How exactly would that imbalance the game? Even if you didn`t want a mount but I did and had one, and you saw me running around doing what I do. What would it actually matter?

(edited by Banewrath.5107)

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Imagi.4561

Imagi.4561

It’s possible that, if they ever do put them in, it will be different, and something easily accessible, like cultural armor and weapons. Maybe they could make it purchaseable with karma, since karma as a whole is relatively useless. That’s fine. And even though I think mounts are largely unnecessary, I’d probably get one. I love animals and enjoy having pets in games.

I already proposed mounts for gold, cultural mounts, and dungeon mounts. Did you read one of my previous posts or just come up with this now?

Actually, I used those examples because you had previously mentioned them.

And you’re right, gem store items can technically be acquired with in-game gold, but the practicality of that is highly dependent on the cost of the item. Converting gold to gems doesn’t stretch very far. We don’t know if “poor people” would realistically be able to get it, because it hasn’t been instituted.

An average decent price for 100 gems is 5 gold. sometimes you can get more and sometimes less. the poor can easily afford it if they are willing to invest the time to get the gold for the gems. It also doesn`t have to buy an overnight buy. It could be something that people that have problems earning can work for. But I would imagine a standard ingame mount at a stable would cost around 5-10 gold. And a fancy gemshop mount would cost about 400-800 gems. which isn`t unreasonable for something that provides a function and will be used for the life of your character. Much like the harvest tools do. But I`m willing to bet if people can afford the tools, they will be able to get a fancy mount if they want one.

“If people can afford the tools” being the key phrase. Yes, it’s something that people can work towards if it is implemented that way, but then some people are setting a long-term goal for themselves that requires them to either wait a significant amount of time—getting left behind by other players in the interim—or farm gold, which is a different problem altogether.

You’re right that having speed-boost mounts only available in the cash shop doesn’t instantaneously make GW2 a pay-to-win game, but it’s a significant slide in that direction.

My question is simple…How exactly would that imbalance the game?…What would it actually matter?

I’ve actually answered this earlier on this page of the thread. If you ignored it, that’s fine, but I’m not going to repeat myself all day.

#ELEtism
By Ogden’s hammer, what savings!

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

“If people can afford the tools” being the key phrase. Yes, it’s something that people can work towards if it is implemented that way, but then some people are setting a long-term goal for themselves that requires them to either wait a significant amount of time—getting left behind by other players in the interim—or farm gold, which is a different problem altogether..

Making gold in this game is very easy. Once they discover how to earn a steady income then being poor becomes less of an issue. I also notice you keep referring to things as not being able to keep up with others or not be able to afford what others can. This is an mmo,. And in mmo`s different people earn and get at different paces. You can`t really expect everything ingame to be had overnight for everyone. I know you are all for equality and all but a persons desire for something is what drives them for it. If it took me a week to get enough to buy a mount by doing my normal routine and it took you two months, then you either didn`t want it bad enough, or your routine wasn`t that great at making coin. Or maybe you just took your time because it wasn`t a priority for you. There will always be people who get things faster then others. Always has and always will be.

You’re right that having speed-boost mounts only available in the cash shop doesn’t instantaneously make GW2 a pay-to-win game, but it’s a significant slide in that direction..

I don`t believe it would be. All you have is a mount doing what a mount does.

I’ve actually answered this earlier on this page of the thread. If you ignored it, that’s fine, but I’m not going to repeat myself all day.

Having mounts that provide a speed boost would destroy the innate mobility (or lack thereof) that classes are supposed to have. Mesmers, for instance, are designed without much OOC mobility, but Thieves have quite a lot. Mounts would render that completely moot. And creating a “hide mounts” option for mounts that not only change player height and movement position, but also provide a speed boost? I can’t even fathom the programming that would require, but I’m willing to bet it’s nigh impossible.

I found this you posted. But what real difference is it in a pve setting? Who cares if your thief can run faster then my guardian? And who would care if my guardian had a mount and your thief didn`t? Nobody.

. Being unable to keep up with a mounted zerg because I can’t afford to buy a mount? To me, that’s unacceptable. My real-life economic status shouldn’t affect my ability to succeed in a game.

I am usually always dead last in a zerg because I run so slow. But it`s a zerg, I don`t have to be the first one there and nobody is complaining I got there last because I ran slow. but then again, you are referring to using your credit card to buy a mount and not the other options provided. And since we reduced the speed of the mount to 25% now and most everyone buffs to 33% , the mount is now going to be slower then the zerg. But yet still fast and useful enough for someone who doesn`t have a signet. This looks more like win/win situation here to me.

If you sit there and really look at the pros and cons of a mount versus a buff or signet it looks a little more clear.

Mount pros
25% speed increase while equipped.
looks cool

Mount cons
Cannot fight while mounted
Casting time
Mounts suffer the same speed penalty when entering combat
You are vulnerable to attack while mounted and cannot fight back until you dismount.
Mounts can`t dodge
Mounts can only be summoned out of combat

Signet pros
25% speed increase while slotted

Signet cons
Needs to be slotted taking up a space

Speed buff pros
33% speed increase
Most buffs are instant cast whether in or out of combat.
Some buffs can be spammable

Speed buff cons
Some have a long recharge time

Speed Rune pros
25% speed increase
always active out of combat
frees up a utility slot

Speed rune cons
Must sacrifice stats for the speed increase

The mount doesn`t look so overpowering now does it?

(edited by Banewrath.5107)

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Imagi.4561

Imagi.4561

“If people can afford the tools” being the key phrase. Yes, it’s something that people can work towards if it is implemented that way, but then some people are setting a long-term goal for themselves that requires them to either wait a significant amount of time—getting left behind by other players in the interim—or farm gold, which is a different problem altogether..

Making gold in this game is very easy. Once they discover how to earn a steady income then being poor becomes less of an issue. I also notice you keep referring to things as not being able to keep up with others or not be able to afford what others can. This is an mmo,. And in mmo`s different people earn and get at different paces. You can`t really expect everything ingame to be had overnight for everyone. I know you are all for equality and all but a persons desire for something is what drives them for it. If it took me a week to get enough to buy a mount by doing my normal routine and it took you two months, then you either didn`t want it bad enough, or your routine wasn`t that great at making coin. Or maybe you just took your time because it wasn`t a priority for you. There will always be people who get things faster then others. Always has and always will be.

In my opinion, MMOs should strive to achieve a level of equality. Obviously, people who grind for 6 hours every day will have more than those who play 2 days a week, but I think necessary things should be easily accessible and cheap. GW was a bit like this, with end-game gear.

Perhaps that’s off-topic, but it seemed relevant to your comment.

I found this you posted. But what real difference is it in a pve setting? Who cares if your thief can run faster then my guardian? And who would care if my guardian had a mount and your thief didn`t? Nobody.

Actually, the quote I meant was the one you used after that:

My real-life economic status shouldn’t affect my ability to succeed in a game.

That is the crux of my problem with any cash shop, and stuff that is cash-shop only. No one enjoys feeling “poor” in a game because they can’t drop $20 on X or $15 on Y.

If mounts are provided some other way, as you have suggested (karma!), then all’s fair in love and Wars. But cash-shop only things—especially items that provide not only a cosmetic benefit, but a tangible in-game bonus—help create a discriminatory environment.

#ELEtism
By Ogden’s hammer, what savings!