Merging guilds and guild waypoints

Merging guilds and guild waypoints

in Suggestions

Posted by: IntoRoleplaying.2105

IntoRoleplaying.2105

These are two separate ideas, comments or suggestions to improve them would be very helpful, as these are very rough ides XD

Guild merging
Bet this has already come up, but it would be nice if there was merge guild feature in the game. The merge guild feature could be grouping mechanic of its own, creating an " Order" system that can unite up to 10 guilds as long as the total player roster does not exceed 1000 members. Or two guilds could simply combine into one, deciding on a common name. In the second idea, the two guilds would share any influence upgrades either guild had unlocked, ie. if one guild had unlocked storage, and the other had unlocked guild armor, the new guild would have both features. I feel a feature like this would help smaller guilds increase member pools, as the majority of guildless players would choose a mainstream guild over a newly created one, and foster a more connected community.

Guild waypoints

These would be craft able using influence, and come in a few different types. The first type would be the most basic, usable in your home world, and lasting 2-3 days. They can be set up anywhere on the explorable map, including towns, and provided free warping service to members of the said guild. Up to 4-5 can be active at a time, and become inactive when there is combat within 900 meters of the waypoint. The second is a long term one that lasts for a week. And the third and final is a five minute waypoint that can only be placed in WvW. The WvW guild waypoint becomes inactive if there is combat within 1500-2000 meters of the waypoint, and CAN be destroyed be opposing world players.

Soo those are just two ideas I had, comments are always appreciated :p

(edited by IntoRoleplaying.2105)

Merging guilds and guild waypoints

in Suggestions

Posted by: kamikazecopilot.9801

kamikazecopilot.9801

Although I love the idea of the guild merging, I could see that getting a no-go because someone could create about 2-3 guilds, bot 1 or 2 alts (not actual botting, but the following bot thing), run events, get the rep to unlock different items, then merge guilds. Voila! Bigger, better guild with less work!

The reason for the no waypoints near major battle areas for WvWvW keeps from the auto-zerging from happening. I understand the reasoning behind the distance and disallowing for warping in there, but it does allow for a major zerg to happen out of nowhere and key areas being taken down quickly without much problem. This takes away from the part of actually marching with your guild. Otherwise, the other two, I like.

Never forsake fighting for what you believe in; the fray is always worth the blood, sweat, and tears
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