Mesmer Clones Tweak:

Mesmer Clones Tweak:

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Posted by: Badaboom.4216

Badaboom.4216

My suggestion is a tweak to a mesmer class to combat group DE’s in PVE in which mobs last two seconds.

I feel that by allowing clones to survive for 5 seconds after a mob death it would allow the mesmer the opportunity to fully utilize their class ability.

Basically if a mob dies, it will stick around and attack the next mob you attack. If the mob dies and you don’t attack within 5 seconds, then the clone disappears.

Mesmer Clones Tweak:

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I’d love that. Every time I manage to build up two or three, the enemy dies and they all go to waste.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Timba.9421

Timba.9421

That’s a great idea. I have the same issues.

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Posted by: mekkanic.4759

mekkanic.4759

Do clones really do that much damage?

[Agg] ression

Mesmer Clones Tweak:

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Clones do no damage. Phantasms do. Phantasms have a skill they use to deal damage. With a recharge and all.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!