Mesmer Decoy Change

Mesmer Decoy Change

in Suggestions

Posted by: rocky.1930

rocky.1930

Just a thought. The other night while trying yet again to complete the world map in the WVW Eternal Battle Grounds it occured to me that Decoy could be much more useful in PVP if it could be changed ever so slightly.

I believe the whole point of decoy is to be used primarily as an escape route in the event that the Mesmer is overrun or overpowered. But with the super short stealth most Mesmers in PVP seem to use it as a way to create yet another clone and drop target thus further confusing their attacker. Not that it’s extremely difficult to spot the real Mesmer considering they’re the only version of themselves who dodge roll, move laterially, or away from the fray, but I digress (and yes I realize it’s more difficult to spot the real Mesmer in crowds, but crowd battles are tougher for any class because there’s so much going on).

I think Decoy would be much more effective as an escape skill in PVP/WvW if the clone was coded to run in the opposite direction of the invised Mesmer instead of standing stationary and casting/fighting. Of course like any other clone it would still need to run back towards the target if a shatter skill is triggered after all the decoy clone still takes up one illusion slot, so I don’t think this action would make the Mesmer OP. Besides if the Mesmer was using a skill slot to create another clone/phant to throw at the mob there are much better ones to use than Decoy. It would just give the mesmer a little bit of a push to get away from his/her attackers as they would most likely chase the clone for a moment before realizing the Mesmer is running in the other direction.

I know a lot of people might say this would unbalance the Mesmer alittle, but I don’t think that’s true at all. I’ve been in situations where I’ve stumbled upon zergs and been unable to escape using Temporal Curtain, Veil, Decoy, Blink, and Mass Invis. Part of that problem is that if you drop clones in your wake you sort of leave a trail for the mob to follow. Having one that would run in another direction would help to misdirect at least enough of the crowd to aid in one’s get away.

Thoughts? Comments?

Mesmer Decoy Change

in Suggestions

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

I’ve stumbled upon zergs and been unable to escape using Temporal Curtain, Veil, Decoy, Blink, and Mass Invis.

unless you were halfway in the zerg before players started rendering then you either played really really bad or the zerg had some really good chasers (the three best chasers -imo- are DD ele, thief and meditation/sword guardian, because they can nearly instantly catch you; mesmer can easily make them waste their shadowstep/teleport/RTL on a clone or go invisible so they can be targetted…) i dont think this change is needed; decoy is good and multipurpose; this would turn it into more of a niche tool

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]