Mesmer Decoy Change
I’ve stumbled upon zergs and been unable to escape using Temporal Curtain, Veil, Decoy, Blink, and Mass Invis.
unless you were halfway in the zerg before players started rendering then you either played really really bad or the zerg had some really good chasers (the three best chasers -imo- are DD ele, thief and meditation/sword guardian, because they can nearly instantly catch you; mesmer can easily make them waste their shadowstep/teleport/RTL on a clone or go invisible so they can be targetted…) i dont think this change is needed; decoy is good and multipurpose; this would turn it into more of a niche tool
Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]