Mesmer Portals, one skill to rule them all

Mesmer Portals, one skill to rule them all

in Suggestions

Posted by: Kelo.4370

Kelo.4370

Mesmer portals are not OP cause of culling or any other issue, they are OP cause the skill has unlimited uses and is not limited to a 5 player party scenario like just about everything else in this game is. If they just make the portal skill only usable by 5 people then that will bring it in line with everything else.

Hell if you want yer fancy tactics still you can just have 30 people 6 groups of 5 with each group having 1 Mesmer in it and then just have all the Mesmer’s lay down their portal entrance. Then the first one runs up like they do now places his portal exit and the 5 other Mesmer’s use that portal than place down all of their portal exits. Ta-da same ambush tactic just with a little more coordination!

I do not care about what it gets used for, what I care about is that it is able to effect an unlimited number of players where as other buffs and effects can only effect 5.

Mesmer Portals, one skill to rule them all

in Suggestions

Posted by: SevenSigma.7462

SevenSigma.7462

Come on man, don’t crimp on my portals, they’re all I have sobs

Mesmer Portals, one skill to rule them all

in Suggestions

Posted by: Denial Of Service.5732

Denial Of Service.5732

Dont you dare to nerf Mesmer portals, stop making an useless QQ thread.

Mesmer Portals, one skill to rule them all

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

How does that make them OP?
It requires fine-tune communication and coordination to use them properly.

The scenario you’re describing would be an example of amazing coordination more then the strength of the ability.

Similar to how a Thief can use Venomous Aura to share Basilisk Venom, giving everyone a 1.5 second stun. It seems good, but everyone still must coordinate to get within the Aura range AND avoid overlapping the CC when they start the attack. (That’s why Venom will stay applied for 30 seconds – With the idea that you could actually coordinate 20 people to chain-CC someone or something for 30 seconds.)

What Mesmer Portals have is a lot of skill-depth, not a lot of power.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

(edited by DreamOfACure.4382)

Mesmer Portals, one skill to rule them all

in Suggestions

Posted by: TheRamosOnline.2670

TheRamosOnline.2670

The only fix I want for Mesmer portals is the stupid invisible army glitch.

Enemy mesmer portals are a goldmine for me, I throw down a frost grenade, smoke grenade and gas grenade and watch the carnage ensue.
A shrapnel grenade for good measure and then finish it off with a Barrage.

So many bodies… SO MANY BODIES!

Mesmer Portals, one skill to rule them all

in Suggestions

Posted by: Kelo.4370

Kelo.4370

Limit it to 5 people per use, make it an Elite skill, or limit it to the number of people per second (one per second or something like that so you cant have 100 people instantly).

Mesmer Portals, one skill to rule them all

in Suggestions

Posted by: Fred Fargone.3127

Fred Fargone.3127

Hmm, yeah, Mesmer portals need a nerf. Mesmers then again need a buff. (They’re not good in most of the scenarios, even tho they sure beat me in 1v1.)

It takes very little coordination to have one mesmer hide in a tower and then tell everyone to gather around east corner of that tower to quickittenurn it around. Or castle. 2 Mesmers for SM, and a little more coordination. I mean, if the portal could just carry 5-10 players it would be rather nice.

People who can argue often offer a good and meaningful conversation about the subject.
People who can’t tend to call the opponent troll, scream something utterly incomprehensible
and finally result to personal insults.