Mesmer Suggestions

Mesmer Suggestions

in Suggestions

Posted by: Joel.8215

Joel.8215

I know alot of People think the mesmer is op as it is. As an average-skill level mesmer player I don’t believe that to be true as I am being stomped as much as doing the stomping.

Mesmers have taken many nerfs since launch and im ok with that, but I think there are ways of improving the mesmer that will just make it more interesting.

1. Allow scepter to have some sort of finisher. Maybe the third Attack-1 could be a projectile finisher or attack-3 could have a 20% chance for one or something. It just feels like there could be more for people who want to combo things.

2. I have heard people say when they see a GS mesmer heading their way they jump up and kick thier heels metaphorically, giving thanks for the free kill. To some extent this is true. Options to give the gs some more depth: Make the attack-5 (the wave) a blast finisher. Another idea would be to make each bounce of the Attack-2 a projectile finisher and not just the first. As is, I feel its underpowered in non pve play.

3: Confusion: It was nerfed a little too hard, but not by much. Im not saying go back to the way it was (cause that was crazy), but I think one thing that can help Confusion lovers is taking the cooldown down to 5 on perplexity runes. It only has a 20% chance to inflict confusion on hit, I don’t see the need for the cooldown to begin with. That would help with confusion biulds on Engineers aswell and make them more viable.

4. The Trait for Mesmer’s in Inspiration that allows healing on shatters gives such pitiful healing. Would like an increase in healing for that as I have never read anywhere of anyone using that trait. A defensive shatter bunker would be fun.

I don’t feel any of this would make Mesmer OP, I would just like to see more biulds viable and some more depth to the playstyle.