Mezmer confusion stacking combos overpowered
Confusion is Empathy and Backfire rolled into one Condition for Guild Wars 2. Mesmer’s in Guild Wars were ( and still are to some extent ) a class built to penalize a play that a player made, ie Empathy/Backfire and a plethora of other skills. Not only could they shut-down a player for a short period of time, but they could further punish them by interrupting skills as they were being cast ( often times it included damage or Energy loss ).
I’m going to assume you didn’t play a Mesmer in Guild Wars, otherwise you’d understand that not much has changed in Guild Wars 2. While their interrupts aren’t nearly as prevalent as in the first game, their primary role is still the same in PvE or PvP; shutting their enemies down long enough to kill them, or laughing as they killed themselves.
TL;DR= It’s their job.
Bring condition removal.
i do WvW mainly and i have to say i’ve never had a problem with confusion. even when i get killed by confusion i don’t have any problem with it.
it’s only doubly so for mesmers because most of the mesmer skills that generate confusion are fairly short duration.
if anything i think the nerf on confusion should be reverted a little bit, i like confusion because it forces you to stop and think. suddenly whoever can land the most amount of skills the fastest isn’t suddenly going to be the winner. it takes entire play styles and turns them on their heads, and i believe that not only this game but every game needs things like that.
Based on posting history, I really can’t tell if the OP is a troll bringing back topics that were discussed then subsequently nerfed months and months ago. Just in case he is serious, he’s a brief history. Mesmers used to have to sacrifice a ton in order to run a confusion condition build, and most of the abilities to spread confusion were on long cooldowns. That said, in zergs, the meta became glamour confusion mesmers, and if lucky epidemic necros spreading that confusion. Subsequently, this led to tons of whining from people who just couldn’t bother to stop attacking for 3s or bring a condition removal. So to stop all the whining anet caved and nerfed confusion (and to an extent, epidemic) into the ground, and basically killed the confusion mesmer. And yet, the OP wants this nerfed even more? This has to be a joke post.
Ironically, anet just added a rune that allows warriors to stack longer durations of confusion with interupts than the mesmer can stack w/core class traits. I really am laughing now.
as my mes, i always run w/ condition removal, because im a zerg w/ no defense. So in other words, your major problem is confusion and u cannot fix it, mine is immobilize and cripple, so i HAVE to run w/ condition removal and blink if i don’t want to be simply screwed over because of those conditions
in other words, run with a balance build, after all i have to cut back on some of my pure power to have something that keeps me long enough to kite a few ppl, or if ii am mapping, mass invis just to confuse them were i keep going and for them to never be able to kill me as long as i keep running (its a sword, dodge, invis, and blink trick. still working on part of the word part, working out timing and believably of it)
First of all, the idea of penalizing an opponent for using his/hers skills is just ridiculous.; and what is more ridiculous is the fact that mezmers can stack confusion to 20 or even 25 stacks using combos.
When you have that crazy amount of confusion you have only 2 options:
- Wait for the confusion to wear out and kite the mezmer/ kill the duelist ghost/get hit by the mezmer and his clones/phantasm while you are kiting.
- Fight the mezmer and receive damage by him AND by using YOUR skills.
Third option is:
- When you see a mezmer run, and don’t fight.
As a warrior, fighting the mezmer has become a real problem because:
1.- The warrior is a melee class and the mezmer is a teleporting kitten class / hidding class.
2- When the warrior goes and fight the mezmer, the warrior is going to go and bash everything, the clones/phantasms are going to get destroyed and you are going to get conditions.
So, little by little all the damage is going to stack; a little bit from conditions, another little bit from range damage, another little bit from confusion and a lot from 25 stacks of confusion if the warrior decides to use his skills.
omg really? they nerfed it to kitten.
u as warrior who can stack with the kitten new rune kitten 25 stacks within seconds and stack confusion now better than us. u want us to get even more nerfed?
u kidding right?
sry l2p. warriors are top tier atm in wvw, next to necro and engis. mesmers are bottom.
wait till u meet the next necro or a real warrior and we will see your qq here.
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
L2Rune of the Soldier
Sorry but you have to be crazy, even with all out traits and all the confusion skills other classes can take the Perplexity rune set and burst 25 stacks of confusion on to people – we (Mesmers) cant even do that with all the traits for Confusion we have.
Confusion has to be the weakest and worst developed condition in the game, the damage done by it is weak considering all you have to put into it. It has been SO hugely nerfed that it is next to useless to us, nothing more then a bonus rather then being a key component.
I have even seen Warrior builds based SOLELY on perplexity (Confusion rune set) now THAT is a problem, Thieves, Engis can all burst Confusion better then we can. We have a few skills that last mere seconds compared to the Perplexity rune set that gives 20% chance to give 10seconds of confusion and Confusion on Interrupts.
I didn’t read whole thread but there is actually an issue with Confusion. Someone replied that it is just a comeback of Empathy/Backfire of GW1. I agree, but on the other hand now in GW2 we have some mechanics that didn’t exist back then.
The one that creates issue is presence of multiple-hit skills like Volley or 100 blades. Some clases doesn’t use such skills and some rely on them as a main source of damage. In this case confusion may inflict ridiculously high damage over tiny period of time, and this should be balanced – for example by limiting maximum number of hits of confusion per used (by victim) skill to 2.
I didn’t read whole thread but there is actually an issue with Confusion. Someone replied that it is just a comeback of Empathy/Backfire of GW1. I agree, but on the other hand now in GW2 we have some mechanics that didn’t exist back then.
The one that creates issue is presence of multiple-hit skills like Volley or 100 blades. Some clases doesn’t use such skills and some rely on them as a main source of damage. In this case confusion may inflict ridiculously high damage over tiny period of time, and this should be balanced – for example by limiting maximum number of hits of confusion per used (by victim) skill to 2.
Then that would make confusion weak, part of the power of confusion comes in the fact it is kind of a defense against the people that rush in and burst right away, most even average players will be checking what they have on them, heal and remove or do something else to get rid of them
if they have the confusion and STILL uses such an attack then they are getting punished and rightfully so. Classes (except Mesmer) have SO many ways to remove conditions that if they are rushing into mutli-attack combos with confusion on them they SHOULD be punished for such tactics.
I agree Confusion needs work, but this would be the WORST change they could make to it – ignoring the obvious Anet “balance” changes that would nerf it into being awful (again)
confusion most likely needs a small buff in my oppinion but the new runes needs a huge nerf on the other hand(make it 1 stack of confusion for less time would help)
Ayano Yagami lvl 80 ele
confusion most likely needs a small buff in my oppinion but the new runes needs a huge nerf on the other hand(make it 1 stack of confusion for less time would help)
What they should do, remove the Confusion on interrupt and change it to “25% increased confusion damage”
Its the 6/6 that is the issue
1) 25 condition damage
2) 15% confusion duration
3) 75 condition damage
4) 20% chance to cause confusion on hit (15 second cooldown)
5) 100 condition damage
6) 15% confusion duration, 25% increased Confusion damage
This would still make it viable, it would be a nerf to the builds that revolve around this rune which would be good, NO rune should be so powerful that the rune takes centre stage
(edited by ArmageddonAsh.6430)
First of all, the idea of penalizing an opponent for using his/hers skills is just ridiculous.; and what is more ridiculous is the fact that mezmers can stack confusion to 20 or even 25 stacks using combos.
When you have that crazy amount of confusion you have only 2 options:
- Wait for the confusion to wear out and kite the mezmer/ kill the duelist ghost/get hit by the mezmer and his clones/phantasm while you are kiting.
- Fight the mezmer and receive damage by him AND by using YOUR skills.
Third option is:
- When you see a mezmer run, and don’t fight.
As a warrior, fighting the mezmer has become a real problem because:
1.- The warrior is a melee class and the mezmer is a teleporting kitten class / hidding class.
2- When the warrior goes and fight the mezmer, the warrior is going to go and bash everything, the clones/phantasms are going to get destroyed and you are going to get conditions.
So, little by little all the damage is going to stack; a little bit from conditions, another little bit from range damage, another little bit from confusion and a lot from 25 stacks of confusion if the warrior decides to use his skills.
omg really? they nerfed it to kitten.
u as warrior who can stack with the kitten new rune kitten 25 stacks within seconds and stack confusion now better than us. u want us to get even more nerfed?
u kidding right?sry l2p. warriors are top tier atm in wvw, next to necro and engis. mesmers are bottom.
wait till u meet the next necro or a real warrior and we will see your qq here.
Lol you must have been one of those ppl that posted the ’ nurf warriors ’ thread. Take your own advice l2p, warriors are still easy targets you just dont know how do deal with thier new builds.and im a warrior main (necro second) confusion on war is alot harder to stack. Warriors are not top teir lol. And necros are far from second.
And to the op. Mesmers r easy just keep pressure on the real one and not the clones. Confusion is fine as is. Some advice on how to cointer a mesmer GO PLAY ONE!! I did and now i know how they play.