Midlevel Zones/Dead Zones

Midlevel Zones/Dead Zones

in Suggestions

Posted by: Orpheus.7284

Orpheus.7284

Level 1 to 30 for a new character is always fun for me, unlock new weapon skills, utility, learning the class itself, and the personal story quests pre-level 30 is very diverse!!

Level 60+ is fun because you unlock your entire Trait tree, so you can actually come up with a semi-complete build, and the maps 60+ all yield exotics upon completion.

Level 30 to 60 is very stale, on few of my earlier characters I did those zones because the resource nodes were decent money (Gold Ores, Seasoned Wood Logs, Cotton), but now teleporting bots totally killed their value.
Even without factoring in bots, as I’m becoming more wealthy ingame, this incentive is just not enough. I can’t do it “for fun” anymore because i’ve completed those maps multiple times on multiple characters, now that I’m on my 6th and 7th lvl 80, I tend to just craft through these levels…which makes me feel bad for the map designers who put so much work to creating those midlevel maps. They are beautiful maps, and for the first few times they were fun, but they don’t have lasting value like the 60+ maps simply because majority of players don’t flock to zones with no rewards.
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Of course, I think the entire game needs an overhaul in the dynamic event part because they are simply too inconsistent. A 20 minute long escort quest yields same reward(or less) as a 3 minute “kill this thing” is just ridiculous (unless it is part of a chain event that leads to something epic such as Balthazar). Which brings me to…why do dragon chests yield more than Orr temple quests such as Lyssa and Balthazar? Those require a lot more coordination and teamwork than just autoattacking a pinata for 3 minutes…heck who even does Lyssa anymore, hardest event for measly 4 blues or greens for most of the time.

The current loot table is fine in my opinion, however there is not enough rolls.
Take wintersday gifts for example, the odds are low for bells and tonics, but players can do many many rolls if they wished if they put in the time.
Make more Dynamic events yield chests…dragon chests shouldn’t be the only ones that give 7 items. Most [Group Event] that isn’t part of a chain event should yield a chest, yielding appropriate amount of items (i.e. Champions, Eye of Zhaitans, etc etc).

To make things interesting, put in MVP system for large boss events so people don’t just wait until the boss is 1% hp before jumping in and tagging it.

Bottom line is, dynamic events need finetuning, can not just give them all equal rewards regardless of time spent, it discourages players to do them. Not asking for a huge loot buff in PVE as that will encourage excessive zergin meaning less LFGs for dungeons.

Midlevel Zones/Dead Zones

in Suggestions

Posted by: jason.9217

jason.9217

this could be an easy fix
all Anet has to do is add randomized dungeons that are accessible everywhere in all zones.

for example, you are on the ascalon plains, there could be caves, sewers, basements, etc that lead to randomized dungeons that scale to the level of the players and offers a real incentive to do (whatever the incentive is: armore/weapons/etc).

Unfortunately they put lots of effort into creating a world that nobody wants to explore after the first few visits for lack of incentive or reason.

Boardgames FTW:
HeroQuest, Talisman, Heroscape, Munchkin Quest
DungeonQuest, Dungeon Run etc…