(edited by Kite.2510)
Mini stun for bosses (+mini stun animation)
I’m not sure you know what a stun is… stuns are completely stationary (in fact stun blocks movement, this is the difference between a stun and a daze) and most of them are already a second. Also pushing a boss backwards through whoever was smart enough to be BEHIND it means your squishy melee is now out of position and since they have the boss targeted the game won’t let them walk straight through it so they probably just had to waste a dodge to get back to the other side of it to avoid any cleaving attacks.
(edited by Player Character.9467)
I use an Engineer, and all my stuns are tossing the enemies around.
I rarely experience a stationary stun.
The point is that to make the “control” role relevant, stuffs like those should work on bosses.
http://wiki.guildwars2.com/wiki/Stun
http://wiki.guildwars2.com/wiki/Static_Shield
http://wiki.guildwars2.com/wiki/Supply_Crate
http://wiki.guildwars2.com/wiki/Electrified_Net
Again, stuns do not move enemies, launch and knockback do. Nobody walks into an ele stun field and flies away.
http://wiki.guildwars2.com/wiki/Stun
http://wiki.guildwars2.com/wiki/Static_Shield
http://wiki.guildwars2.com/wiki/Supply_Crate
http://wiki.guildwars2.com/wiki/Electrified_NetAgain, stuns do not move enemies, launch and knockback do. Nobody walks into an ele stun field and flies away.
You do if there is a wall of reflective force in it.
Illusionary Ally [TFD]
Devona’s Rest
I made some changes to the OP.
It should be more clear now!