Minigame: Hide & Seek

Minigame: Hide & Seek

in Suggestions

Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

Idea:

Citizens of tyria rejoice! Divinities Reach is hosting a favourite game among humanity for all to come and play. See in the new year by hiding from your friends across the entire city. The queen has even offered to provide special rewards to winners of each game. Completely open world, this new twist on a old minigame idea will be sure to inject some much needed life into one of the best racial cities (imo) within the game. Even if you dont fancy yourself a player, come down and watch the hilarity, cheer on your friends or even betray them and reveal their position.

Implementation in the open world:

1. A city wide timer counts down, while players register to participate in the upcoming hide and seek round.
2. Once the timer has run out, a participant is randomly selected to become the initial seeker (this in itself gives a achievement) and a new timer starts to 100 seconds.
3. Hiders have that time to find a hiding space
4. Once the seeker has ‘counted’ to 100, a round timer of 10 minutes begins and the seeker must then hunt down all players (players names are shown in a expanded UI upon clicking)
4a. To catch players, skills are used (more on this in a min)
5. Once caught, players become seekers and must hunt the remaining players
6. Once all but 1 player is found OR the timer runs out, the game is over and the top 3 winners are declared and awarded fun prizes like minis

To make the game ‘more’ guild wars, the minigame includes new action bars for both seeker and hider.

Seeker;

Tag = Tag your targeted hider (small range)
Throw Stone = Cripple your target
Sprint = Give yourself quickness for 5s
Seekers Cry = Give target fear for 3s
Over here! = Mark the target and make their position pulse on the minimap

Hider;

Punch = Hit a seeker and immobilize for 3s
Evade = A dodge
Sprint = Rush forward with a burst of speed
Hiders Heroism = Crys out giving allies quickness for 5s
Hide-me = Stealth for 3s

Disclaimer: the conditions and buffs I used as examples are just that. Placeholders due to my limited knowledge in balancing and design functionality.

Please feel free to add your own thoughts, opinions (c&c included).

Minigame: Hide & Seek

in Suggestions

Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

Noone biting on this idea?

Would love people to get involved with this even if its negative feedback… Been thinking a lot about ways we can get people to the racial cities and open world minigames are a sure fire way to achieve this. Hide and seek might not be the best idea but its the easiest to implement on a open world level. Thoughts?

EDIT: let me clarify that this could be on rotation between racial cities, not just DR.. also I realised there could be a possible exploit in having the seeker go afk so technically everyone would win…. You would have a registration fee and a draw mechanic if this happened – so no one would technically win. This would mean it would cost the players to enter and give incentive to actually play the game fairly. The initial seeker would have his registration fee re-credited so it wouldn’t be unfair to the person whos randomly selected to be the first seeker.

(edited by Parlourbeatflex.5970)

Minigame: Hide & Seek

in Suggestions

Posted by: johanwikstrom.2304

johanwikstrom.2304

I’m supporting this idea! Always been a fan of hide & seek in video games. Especially Guild Wars 1 (It wasn’t a mini-game, it was more of a fun thing to do with your friends.)
And hey, what’s bad about a mini-game in the first place? It makes the game even more enjoyable!!

Minigame: Hide & Seek

in Suggestions

Posted by: Elite.4958

Elite.4958

its a good idea but its easily done already. Here the other day me and a few friends were hiding in the dome within Divinity’s reach with1 seeker. Actually really fun. Dont know about making it a gamemode tho.