Minigame : the tower defense

Minigame : the tower defense

in Suggestions

Posted by: Delweyn.1309

Delweyn.1309

Yes, the idea is not new but what could be fun is to use it in GW2.
The idea came after doing an event that looks like this and because I like to spend some time, from time to time, in this type of game.
By tower I don’t mean enormous castle but like a small village and towers ll be like flower mortars.
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No one would be obliged to play it.
There could/should be rewards nethertheless (title, karma, maybe gold, ameliorations…)
Like the fractals, there ll be no limits in difficulty.
We can play alone or with friends (difficulty ll change accordingly the number of players).
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So, how could it work ?

In a place (there could be numerous maps) player ll have to defend a village/fortification.

Monster’s waves ll come at regular times and will increase in difficulty (type, power, number of monsters – with some veterans and bosses at some points, like every 10, 30 or 50 waves).
Monsters ll go to hit and try to destroy some statue or wall that player must defend at all cost, or game over. It could be the player himself.
Monsters will have some special abilities (fast, specialisation in wall destroy, in units destroy, resistance againts some effects and so…)
In a window, players ll see the time before the few next waves, the kind and number of monster.
If player have destroyed fast the previous wave, he could faster the next so gain a bonus of special money.
Every monster will give money. Elite and bosses will give more.
There could be a system of lvl for the player. After reaching some number of waves, player ll be able to use new types of defenses.
Player ll not be able to use his class abilities but his 10 skills actions will be towers/units constructions. So he won’t be able to attack ennemies but monsters could attack him. It could be used to lure monsters in some points or elaborate some strategies.

What could do the player ?

He ll begin with some special ingame money.
He ll have to spend it in defenses, make good choices.
He ll have to place strategicaly defenses.
He could buy and place a new type of defense or upgrade one already builded.

Exemple of defenses :

- walls (reflecting damages walls, more resistants against some kind of monster…)

- towers of differents type (slowing, big damages but slow, aoe effect, fast single target, more damages againts some types of monsters, detecting invisibility, pulling monsters…)

- units (skrits, humans, elemental, in fact all races of the lore… with differents abilities and caracteristics : bowmen, guards, healers…). Units protect an area around the point you put them.
Units works differently from towers. They gain lvls after some kills and if they don’t die.

- Forge and armory : You could spend some money to produce some upgrades (new weapons and armors) for your units.

- Mines (slowing, freezing, poisoning, backpushing, single or aoe damaging,…)

- Canons with different abilities, that players can use if they have time

- Flags that boost some units or towers

- 1 time using items (faster construction, give rage, reflect or other bonuses for units for some time, reviving an unit, speed moving buff to help player to go faster to a point where he has something to build or repair….)


Edit :
As part of end game content, players could buy/craft/drop some plans in the GW2 world to use them in the forge and armory to equip his units.
It could be the same for some type of defense that players could discover after a questline, or finding special items hidden in all the world to create a new tower.


Some ideas of maps !

- A beach where an enemy skeleton boat would be see in the background. Monster’s waves ll come from the sea and from left and right sides of the beach. The tequatl rising from water could be one boss.

- A village of toads in the swamp with the giant worm as a boss.

- The dead end of some vault, lightend by torches, withs waves of some ghosts and living deads coming with good noises from the dark background. The music should be appropriate too.

- Snow with frost giants and barbarians from frost world.

In fact mostly all places could be used :x

(edited by Delweyn.1309)

Minigame : the tower defense

in Suggestions

Posted by: EliteZ.1682

EliteZ.1682

I would like to see something like this in the game. We got something alittle like this in wintersday for toypocalypse where you could build walls,snowmen catapults and balisters to defend the dolyaks from the mini toys.

But Anet have had loads of fun little minigames, they just never release any permamently which i wish they would.

Minigame : the tower defense

in Suggestions

Posted by: Delweyn.1309

Delweyn.1309

It ll use all already done skins of the game and most mechanics. So event if there should be things more important to do before (like some bugs), i think id should not be so big to create ingame, like a new extension. Well, i’m not sure.

Would be nice. And as a team of players can participate in same defense, it could be fun, i think :p