Missing Personal Story Branch

Missing Personal Story Branch

in Suggestions

Posted by: Warzog.6315

Warzog.6315

Q:

I have been playing Guild Wars 2 since the Beta Weekends (BWE).

During the BWE’s, there was a time when choosing a god, or a spirit vision, etcetera, limited you to ONLY learning the related racial skill.
Since the game’s gone live, we can now learn EVERY racial skill, and the related choice during character creation has been rendered useless.

I was thinking that perhaps, rather than tying skills to that choice, why not toss in a few quests that expand on that particular choice?
As an example: Humans/Norn could visit the shrine of their god/spirit, help the priest/shaman do various things, etcetera?

Since we all have a “Home Instance,” and we rarely, if ever, actually go there, perhaps some quests, either related to the aforementioned choice, or just filler quests on the way to the personal story finale, could direct the player home more often?
Such as, “Your Sister is ill come quick, need to find medicine?”, “So and so was murdered, catch their killer?”, “A surprise party! (for completing a part of your personal story, or your birthday?)”, etcetera.

Along those lines, IMHO, the “Home Instance” should be treated as the “Cultural Armor” is, that is, if you’re not of that race, you can’t enter.
(In real life, we allow family and friends in, but we never allow any “Tom, Dick, and Harry,” that wants it, free access to our homes.)
The only problem with that is that currently, the Asura, Norn, and Sylvari have only one point of interest (POI), while the others have five in their “Home Instance.”

Of course, as an opponent of PvP & WvW POI’s, Vistas, and Waypoints being included in PvE map completion, I see no reason why every “Home Instance” can’t be reduced to one POI, or no POI’s at all.

And while I’m rambling on about our “Home Instances,” how about some “real” effect to them?
In the Sylvari “Home Instance,” if you do the “White Stag” choice, it just stands there, no gratitude at all. If you do the “Green Knight” choice, the female you save is very abrupt with you. (A little grattitude would be nicer. The stag could prance up to you, come up to you as your dog would when you’ve been away a while, and you could pet it. The female could sit and chat with you, perhaps give you advice along your personal story?)
In the Human’s “Home Instance,” there’s more people and merchants as you progress, but you feel like you’ve just entered another town, not home.
I’ve seen little of the other “Home Instances,” other than when I completed the maps of their cities.

Over all, their is no real reason to actually call them “Home Instances.” You don’t feel like you belong there. There’s no real reason to ever go there.
Perhaps, if we could map there, and back to where ever we were previously, as we could with our guild halls in GW1, combined with say, crafting stations, a bank, or a trading post there, it would feel more like a home? (And… We could use them as such.)
Crafting stations could be limited to those that one is currently trained for. If crafting stations were included, the bank could be eliminated.