Mob Difficulty (Please Raise it)

Mob Difficulty (Please Raise it)

in Suggestions

Posted by: Teva.2807

Teva.2807

Hello guys, I want to talk about how in my opinion, mobs have been dumbed down TOO much. I believe this was caused by too many players QQing that it was “too hard”, so arenanet dumbed it down. But since most people in this game know the basics or more, I think that arenanet should make the mob difficulty higher for a few reasons:

1. In DE’s, mobs die too fast. This causes players’ leveling to slow down because they probably couldnt get enough DE participation xp since the mobs were dying too fast, and since DE’s are an important and new component to the MMO genre and Gw2, it should be raised. Mobs dying too fast can ruin experience in a very interesting/“fun” DE and can end too quickly.

2. Most “World Bosses” are super easy now (with the exception of the Fire Elemental), and ruining that “Game-changing and devestating” experience. Seeing the shatterer standing there shooting pink fire out of his mouth that barely hurt/do not hit you at all for 90% of the time is not amuzing and game-changing, and watching the Shadow Behemoth constantly scream at you is not amuzing and gamechanging either. Raising difficulty/mechanics in bosses could have that “rushing and exciting” feeling and making a player’s game experience more fun.

3. This reason isnt as important for PLAYERS, but for arenanet; it can still make player experiences better though. Raising difficulty of mobs could stop/make bots take longer to kill>retrieve loot>port before you have a chance to target and report them. I try to constantly help arenanet and report bots but I cant catch them fast enough because they pick up the loot and teleport before I could even target them.

To all the BWE1-3 players: I believe that the difficulty of mobs in BWE1 were fine, it was just that we werent used to this type of combat so it was a tougher time killing mobs. They dumbed down mobs after BWE2 and after release they once again dumbed down mobs.

Before some “stereo-typical Gw2 fanboys” try to defend the nerf with all of their hearts, I want to say that I am a Gw2 fanboy myself and I have been waiting for this game to come out for 4+ years. I am just being honest and giving my opinion.

Please comment if you support/agree with this and if you support this hopefully arenanet would read this and understand.

(PS: sorry that my english is not so good. :x)

Thieftix- Crystal Desert [CLAV] Commander (Aka sexiest thief on CD >:])

Mob Difficulty (Please Raise it)

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Posted by: Teva.2807

Teva.2807

I forgot to add that some mobs in “Group Events” are still soloable. I soloed a champion troll that was supposed to be a “Group Event” but it turned out that he didnt hit for much at all, and I didnt even have that much armor.

Thieftix- Crystal Desert [CLAV] Commander (Aka sexiest thief on CD >:])

Mob Difficulty (Please Raise it)

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Posted by: UndeadPriest.8632

UndeadPriest.8632

Unfortunately this is more of a goldilocks problem,
What I mean is that
some people want more challenge;
some people want less challenge;
some people will find the current amount of challenge just right.

So as I see it the only way to properly “increase” or “decrease” difficulty
is to dynamically adjust difficulty based not only on the number of active players,
but also on how well they are doing.

In this respect I think GW2 could use some improvement
and Anet needs to take a page out of Valve’s book
(e.g. Left 4 Dead’s “Director” system)

Mob Difficulty (Please Raise it)

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Posted by: Rich.9503

Rich.9503

The trouble with mob difficulty is the balancing which isn’t always balanced fairly vs player level. Some mobs are easy while others are harder. I’ve encountered weak veterans and hard trash mobs within the same level areas. If you can avoid hard encounters then fair enough. But you cant always do that. Some are aggressive and will always attack on sight. And sometimes you have large groups, which is often the main problem of difficulty people seem to face, that need to be passed to progress in the game. That also cant be avoided.

And some of the conditions these mobs can hit you with can also seem a bit excessive. Almost all mobs can use condition attacks. A large group of them, again which cant always be avoided, will often leave a player fighting to the death or running for their life. The amount of player corpses i’ve seen downed throughout the world also tells me that a very large proportion of other players aren’t finding it as easy as you have suggested.

Now maybe i’m wrong and some people just like dying a lot or maybe they prefer running around mobs in endless circles, but a lot of people i see prefer to just stand there and tough it out. Probably not the best strategy, but each to their own. It takes a lot of time and patience to play the way guild wars 2 requires you to play, and in a growing casual player world not everyone has that patience.

I would suggest a difficulty mode, easy, normal, hard, etc. Let someone choose a mode to their liking. Some may argue that the harder you play the better rewards you should get back. I disagree with that entirely for many reasons but that’s not for me to decide. At the end of the day, a difficulty mode would go along way in appeasing many people. But i’m sure, as in every argument, not everyone would agree that either.

Mob Difficulty (Please Raise it)

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Posted by: Exiris.3651

Exiris.3651

The down-scaling desperately needs to be made harsher in terms of weapon damage. Now that I’m 80 I can no longer run around with my friends who are 1-40 because I obliterate everything with one AOE skill. I basically have to not fight to make sure they do enough to a mob or event pack. I really want to play with them but I’m the Zerg to their Orr.

“I think I liked it better when companies sold videogames.” – Gabe