(edited by Knote.2904)
Mob Idle XP Bonus - For Dynamic Events
This is a great idea actually. The idle mob XP bonus should be universally applicable for all types of rewards in spirit. This would ensure people who actively roam could be rewarded at least somewhat competitively with those who farm in a more static fashion without unnecessarily hampering anyone’s current playstyle.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I agree, more rewards for idle events would be great. More XP, karma and coins would be great. And it would help leveling players too! I’m for it!
I agree, a ‘camp bonus’ as such for mob that have not been killed for XX amount of time!
Yea, I guess it would make for new players exping in different areas more interesting than farming in Queensdale event train…
This is such a good idea that I already +1ed before I +1ed it!
Cool, I’m glad you guys agree. I hope Anet can pull this out, DE’s need some serious help.
There needs to be a cap on it, or a timer of some sort, maybe. Otherwise it’ll become exploitable.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
There needs to be a cap on it, or a timer of some sort, maybe. Otherwise it’ll become exploitable.
Well obviously, the idle xp bonus for monsters I believe has a cap, and isn’t exploitable.
There needs to be a cap on it, or a timer of some sort, maybe. Otherwise it’ll become exploitable.
Well obviously, the idle xp bonus for monsters I believe has a cap, and isn’t exploitable.
Monsters have an idle XP bonus currently?
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
There needs to be a cap on it, or a timer of some sort, maybe. Otherwise it’ll become exploitable.
Well obviously, the idle xp bonus for monsters I believe has a cap, and isn’t exploitable.
Monsters have an idle XP bonus currently?
Yeah, that’s where the idea is from.
Bump for teh discussions.
Any additional ideas?
I don’t think I’ve seen this idle XP mechanic anywhere, I must scour the interwebs now.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023
I don’t think I’ve seen this idle XP mechanic anywhere, I must scour the interwebs now.
Anytime you kill mobs that give xp + BONUS XP that bonus is from them being idle/neglected.
For example, I was on my alt in Harathi killing centaurs that have been neglected at lvl 55.
Every single mob in the area was giving me 59 xp + 185 bonus xp, per kill.
After clearing them all it just went back to a normal 59-80 regular xp per kill when they were respawning.
It encourages killing mobs in places that get ignored, like underwater.
Having the same thing apply to events would be pretty amazing, if they could get an extra bonus of UP to 250% or something, if ignored for like an hour. More money/karma/xp up the wazoo.
Could either have an indicator on events to show how much idle bonus they’re getting, or have the mobs spawned in the event give the bonus XP equal to the event’s bonus so you could see which events are saturated and ready to be squeezed. =p
I feel like I should have known what that bonus xp was, I’m not new to GW, just to GW2 (about a month or so) and I assumed that it was from some combo or something while running with my friends. Makes sense, though, thanks for the new information.
My idea compilation thread:
https://forum-en.gw2archive.eu/forum/game/suggestions/Seven-ideas-in-one-post/first#post3038023