Mobile Turrets...

Mobile Turrets...

in Suggestions

Posted by: Axel.4827

Axel.4827

Hello everyone, I’m doing this suggestion because I really like the Turret skills, I chose to main an Engineer partly because I really loved the Turret skills ala TF2, but I’m a bit dissapointed since they can be pretty punishing to use in many situations, mostly because they stay on place once you place them up, which after all threats are finished you MUST Blow them up and continue on, which basicly leaves you without a utility slot for a considerable amount of time, so basicly the turrets now are kinda a “one-trick-pony”’ very useful when used but then useless because they stay in one place…. making them VERY hard to use well in PvE/PvP

What I suggest is that turrets would be able to be “picked up” by the Engineer and Allies and be able to be relocated for further use, more or less like the Ghostbore Turrets in the Charr storyline missions, it’ll make Turrets actually much more useful,
without breaking them, it could be an Innate Mechanic or it could be Traited, for example you could swap the Ground-Targeting effect from the “Deployable Turrets” to making them able to be moved from place to place or something.

Also not a suggestion but there is a minor bug with the Med Kit, when you press the same keybind you use to activate it to deactivate it, it doesn’t works and leave the Med-Kit still activated when it should swap back to your Base Weapon-Set… Please fix that

Mobile Turrets...

in Suggestions

Posted by: Anymras.5729

Anymras.5729

There’ve been many suggestions regarding turret mobility. This, obviously, is one – and it’s a good one, with some existing functionality to base its function on. One was for there to be a Turret Kit, one was for each Turret to be able to function as a Kit in a similar manner to Banners, one (my own) involved a whole involved extra trait set that would let turrets be modified to have spiderlegs or something. It was a weird idea.

Personally, I think I like the one where the Turret functions similarly to the Banners or Kits you find laying around best – pick it up, it gives a new set of attacks and functions as a Kit-style Bundle, put it down, it functions as a Turret.

Mobile Turrets...

in Suggestions

Posted by: Axel.4827

Axel.4827

They could make a weaker Version of the turret attack as the 1# attack, a “Throw” Skill that uses a Ground Targeting set-up for the turret but it starts with a bit of damage to balance it out, something like 10-15% after it’s set as a #4, a weaker version of the activated skill of the turret on a low CD as #2, a repair for the Turret as #3 to repair it as you walk and 5# skill is simply to drop the Turret at a new location….