Modified Anti-Stealth Suggestion

Modified Anti-Stealth Suggestion

in Suggestions

Posted by: evilapprentice.6379

evilapprentice.6379

Seeing as the Dev’s feel there’s a need for Stealth countering skills, I have a suggestion that I think will make everyone happy (except thieves – they’ll just be marginally less unhappy).

Instead of skills that apply revealed, how about skills that nullify the invisibility aspect of stealth for the same duration?

This way, thieves heavy into SA still have access to all their stealth based traits and abilities(Might on stealth, health regen, condition dropping, stealth attacks, etc), but players can still see them. This allows for an effective counter for stealth without completely nullifying 30 points in SA.

How do people feel about this?

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.

Modified Anti-Stealth Suggestion

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

I shall post my exact same feelings as I did in the preliminary thread:

Attachments:

Modified Anti-Stealth Suggestion

in Suggestions

Posted by: evilapprentice.6379

evilapprentice.6379

I thought a post in the official “Suggestions” forum might be a better idea, but something is telling me it wasn’t.

If you’re a thief and haven’t
pre-ordered HOT at this point,
save yourself the money and don’t bother.