Before I start I want to cite you, Anet: We want the players to have fun, death shouldn’t be as bad as in other games and traveling costs will be moderate.
Ok, have a look at the status quo:
2 days ago I did Caudecus with a couple of friends, explorer mode, task: Find the Seraphs.
Group compilation: 2 Rangers lvl 69 and 80, 1 Engineer lvl 70 (me), 1 Guardian Lvl 70 and an Elementalist lvl 65
Required lvl: 45
Items gained: all Blue Crap
Money earned: -5 Silver
This is where my criticism starts. Repair costs are INSANE. I played 2 hours, we got to the completely imbalanced end boss (how won’t you die in that fight? Once he focuses on, you are dead within seconds) and I ended up repairing my broken armor 2 times. ALL Parts. Not included the smaller repairs I had to do before.
So…where is this not frustrating? I experienced the same in Ascalonian Catacombs with the Asura quest where you have to collect Essence. I do not complain about difficulty at all. I want it to be hard, I want it to last 2 hours, I want to have a challenge.
BUT Bosses must allow tactics (I haven’t found an effective one for the ‘Blinkaround-beinvisible-poisoneveryone-makeredcircleseverywhere-ikillyouwithtwostrikes-Boss’ in Caudecus yet), but all that is irrelevant if you spend money instead of actually earning it. This is FRUSTRATING…exactly what you didn’t want it to be. 10 Silver means I have to participate in at least 5 or 6 Events in a lvl 60 Area to get this money back…but to travel there I spend another 2 Silver. I absolutely understand you have to keep an eye on the amount of money that is in the game…but please do it in a way that does not frustrate players that much. Traveling and Repair Costs seem so absolutely senseless when you have played Guild Wars 1 before. On lower levels it was sometimes cheaper to buy a new armor at the Trading Post instead of repairing it…a clear sign of a broken game mechanic to me.
So my absolute clear suggestion:
Completely REMOVE Repair and Traveling Costs. Having to get back to the Repair-Anvil and HP-reduction is enough penalty for death as the boss you fought might just have fully regenerated .
Traveling costs of that height limit the will to play together or to ‘help someone quickly’ as you have to play for a minimum of 15 or more minutes just to get that money back you actually wanted to spend on a piece of armor or something. And
they introduce stupid repetitive actions. When I want to get back to a city I always ‘Travel to the mists’ then go to the portal to Lions Arch and then I use the Portals there to get to my destination city. Stupid and long way to do it…but better than paying 2 or more Silver for traveling. I thougth that where things Anet didn’t want to do with Guildwars 2. I hope you read this and do something about it and other opinions are very very welcome.
And to be nice in the end: I enjoy the game a lot, I honor the hard work behind it…but keep this work up, it is still needed!