Moral ambiguity, believable villains and future opportunities
in Suggestions
Posted by: Verteiron.8734
In Guild Wars 2, we have straight-up good versus evil: the Dragons seek (or at least are indifferent to) the destruction of all life on Tyria for their own inscrutable purposes. That life is now struggling for survival. As the Sylvari keep telling us, “All things have a right to grow.” That’s the setup.
Zhaitan is not misunderstood, indifferent, or power-mad: he is eeeeevil. You can tell he’s eeeevil because he’s ugly and slimy and made of dead things and glowing green and stuff. His minions are eeeeevil, too, you have only to listen to them say things like “DEATH GOOD!”. I mean that’s EVIL!
In fact, the evil is so eeeeeeevil, I have a hard time taking it seriously. Hear me out. Guild Wars 1 spoilers ahead.
In Guild Wars: Prophecies, there was an interesting facet to the storyline that many people either missed or just ignored: the mursaat, for all that they were murdering innocent people, were in fact saving the world from a still-greater evil. The souls of the humans they sacrificed were used to power the Gate of Komalie, thus barring the Titans from destroying Tyria. The mursaat did, in fact, turn the tide in the Charr invasion of Kryta.
Of course, we destroyed the shield they used to keep out the Titans, thus resulting in the Titan invasion and the genocide of those mursaat that remained.
Were the mursaat wrong in using human souls to prevent the massive devastation (and loss of many more human lives!) the Titans could have caused? Even if they were, does that justify the nearly-complete annihilation of their species perpetrated by humanity (and the Titans) afterward?
In GW: Nightfall, we had to return Palawa Joko to power in the desert in order to save the world from an insane god. We know that he became a major force for chaos and death in Elona. But the choice was simple: risk Elona later, or watch the whole world be destroyed right now.
End GW1 spoilers.
This is moral ambiguity, and it is sorely lacking in the story of Guild Wars 2. Almost every “dark” faction has a believable subtlety to it, generally revolving around personality flaws that suit the species they’re associated with; this already sets them up to be more interesting opponents than the dragon hordes.
- The Inquest takes Asuran arrogance to an extreme, believing they can exploit the power that flows from the dragons and that ethical concerns are secondary to their own pursuit of knowledge.
- The Nightmare Court is infused with hedonistic sensuality and psychopathic sadism, what you might expect from children born into powerful adult bodies.
- Sons of Svanir seem to think the dragon’s rise is inevitable and want to be on the strong side, the winning side. Fits right in with the Norn culture of might-makes-right.
- The Ministry is officious, bureaucratic, corrupt and greedy, epitomizing the all-too-human weakness that allows us to commit atrocities in the burning belief that it is done for the greater good.
- The Flame Legion, of course, echoes the religious mania and bigotry found in our own world.
The dark factions can provide moral ambiguity, real ethical questions, enemies with solid motivations and goals. Any of them are far more interesting and convincing foes than Zhaitan and the Risen are.
Or at least, they could be.
Right now they are mostly portrayed in the same two-dimensional, ham-fisted good vs. evil manner as Zhaitan itself. But with a little work and some clever writing, Arenanet can turn these conflicts into a real, engaging story, where difficult choices are made that leaves the player questioning… did I do the right thing? Did the end justify the means? Did I really join the right side?
A bit of moral ambiguity makes for a more memorable, engaging story. Let’s see some real interesting villains with believable motivations in future content!