(edited by solipsis.6034)
More Action Oriented Gameplay + DDO Like Dungeons
I love the mouse look and attack idea. There’s a mod in development (though it’s unclear if it’s against the ToU or not) that conveys what it’d be like.
https://forum-en.gw2archive.eu/forum/game/suggestions/Combat-UI-improvements/first
While disarming traps would be cool, I think it doesn’t really have room on the action bar to be a skill, and giving it to only Thieves would make them too unique in the sense only they can disarm them in PvP. I think traps are fine where they are now, more or less.
COD mail goes without saying. It’s wanted badly.
Double Jump would potentially break a lot of things that they built the world around. Players would suddenly be able to do things that they initially didn’t intend for them to do, and so on and so forth. Hanging like Altiar would be awesome, though, or climbing up ladders! I’m not holding my breath on either at any rate.
(edited by Art.9367)
Have you tried auto attack with ability #1? Ctrl+Mouse 2 to toggle it. You still need to initiate combat by either targeting the mob and pressing 1 or right clicking, but it’d solve your whole problem with strafing and hitting it.
@Art – Thanks for making me aware of that mod. It has my full support!
@Tradewind – yeah it’s been defaulted that way since i installed the game thanks