More Dynamic NPC combat?
I completely agree in regards to allied npcs, especially ones like the destinies edge characters and faction based allies, for a Warmaster, Forgal Kernsson doesn’t fight too impressively. The utterly impressive Gw1 Ai is sorely missed, and to be forgotten eventually.
But it goes hand in hand with enemy Ai/combat, you can’t improve allies without improving enemies.
Enemy combat in general is quite lacking as it doesn’t put much pressure on the player, with the slow rate of attack. If enemies attacked at the same rate as players, at least with auto attack not their other skills, combat would be a lot more engaging, though I think it is a bit late for this all to be implemented into the game, it would be like remaking the game. It could be used in newer content though, the gauntlet showed they are willing to trade big health enemies for strategic, pressure filled fights that are down to the wire, loved it.
(edited by Have No Faith In Me.1840)
I agree with the enemy combat. Perhaps it could be ‘improved’ in higher level areas, where mobs attack slightly faster and have more interesting skills, but without stupidly overpowered attacks. Ideally everything would be universally improved, but yes, I think it’s a bit late for that now.
However, I think mob density is high enough to balance out any improvements made to allied NPCs anyway. Ideally I would have liked both to have been more interesting… but yeah
