I was thinking along the lines on “how would an army take out a titan?” and thought up a few mechanics.
just to be familiar let’s just say the boss is the giant humanoid DE
- he’s mobile (not like DE bosses that are stationary)
- he flails around and swings arms and does aoes
- give it multiple targets with separate hit points for example: each limb has its own hp (r.leg, l.leg, r.hand, l.hand, body,head)
- each limb is connected to certain abilities, like the boss stomp and right/left foot
- each limb has different armor rating and hp
- melee/ranged is taken into account. meaning melee can only hit certain parts at certin states
i) standing – melee: feet
ii) kneeling – melee: arms and feet
iii) down – melee: all
- killing the HP of the limbs gives it an effect like he kneels and gets stunned for a bit, he cant throw rocks, he gets blinded and groggy. If 1 foot is down he limps, but if both are down he falls flat and head is reachable for melee.
- killed limbs recover hp but is capped after each down (something like stamina and weakening).
As with my other post, not very well thought out (more like 5 minutes?) but i think these would provide more interesting bosses than stationary ones where u can just mindlessly hit anywhere.
PS: it peeves me that when tequatl flies u can hit an invisible hitbox and he still takes damage
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