More Professions!

More Professions!

in Suggestions

Posted by: Gurt.9368

Gurt.9368

I think it’d be neat to pool everyones’ thoughts on new profession ideas. It’s inevitable that Anet will add new professions to increase the longevity of their game as expansions are released. As such, I invite everyone to post one or two general concepts (class mechanic, armor class, general theme) for a profession they’d like to see in a future expansion. Remember, anything you post needs to be unique enough that it couldn’t be handled by a simple trait change or mechanic tweak in an existing class. I’ll start.

Coercer
Armor: Light
Class Mechanic: Dominate
Target enemy is forced to fight for you as a pet for some amount of time.

The Coercer’s weapon skills would focus on long-range conditions (especially weakness) and crowd control, giving his charmed ally an edge in combat. Utilities would include escapes and self boons to improve otherwise dismal survivability. The idea is that you have a powerful (but expendable) ally with you most of the time, who could break charm and attack the caster should the caster stop paying attention to the battle.

More Professions!

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Posted by: StevieMJH.9105

StevieMJH.9105

I prefer the Commando.

More Professions!

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Posted by: robinsiebler.3801

robinsiebler.3801

I would like an Assassin and Sniper path for Thieves.

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Posted by: Corey.8760

Corey.8760

I think this is a bit early, the games been out for like a month.

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Posted by: robinsiebler.3801

robinsiebler.3801

It doesn’t matter. ArenaNet is not monitoring this forum, as far as I can tell. We should just get our suggestions out and let the cream rise to the top.

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Posted by: ShadowGryphon.6257

ShadowGryphon.6257

What StevieMJH said…
Commando FTW!

If someone is talking behind your back… Fart.
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