More Puzzles/Gimmicks-Obstacles in Dungeons

More Puzzles/Gimmicks-Obstacles in Dungeons

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Posted by: DreamOfACure.4382

DreamOfACure.4382

I would like to see more puzzle/gimmick-based obstacles in future dungeons, over the standard “find and kill the boss” goal.

My reason being that, although the gimmicks may not encourage better combat performance, they are highly refreshing from the standard boss fights.
They usually promote more team work over the “gotta max my DPS” mind-set, which I enjoy greatly.

And I think many can agree that the whole health-fatty boss thing is getting old.

Some gimmicky obstacles I enjoy:

  • Grawling Trap in AC Path 2
  • Taskmaster in SE Path 2
  • Duo-Golem boss in SE Path 2 (IMO, this is the most engaging dungeon boss)
  • Fire-ring Dredge boss in SE Path 3
  • Fire Boulders obstacle in CoF Path 1
  • 4-pillar gate-lock in CoF Path 1
  • The laser puzzle in CoE Path (well, I appreciate it more so then enjoy… I suck at avoiding the lasers)

I’d also like to see the implementing of a group-based jump puzzle in a dungeon.
Example:

  • A jump puzzle that forces the party to split up into groups of 2/3 unlock a door
    (One that isn’t as lethal as the CoE laser room…)
“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

More Puzzles/Gimmicks-Obstacles in Dungeons

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Posted by: Victory.2879

Victory.2879

Yes, let’s make GW2 renamed to JUMP PUZZLE 2….please, no more jump puzzles- and remove them from wvw soon please.

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: DreamOfACure.4382

DreamOfACure.4382

My post says nothing about WvW. lol

By your logic, the current GW2 would be renamed Zerg Wars 2. :P

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: Mystic Starfish.2586

Mystic Starfish.2586

While I’d like more gimmicky things in dungeons, Jumping Puzzles would make everyone complain even more about useless things to complain about. Take for example the somewhat challenging Colussus Fractal. (I’m all for JP’s, but people are pretty stupid nowadays and wouldn’t like them as much as us)

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Posted by: IVeracityI.8936

IVeracityI.8936

I think it’d be interesting to add an optional puzzle or not-full-group puzzle to some paths. Sorta like the split-up-to-open-door thing, only like… make a small puzzle parallel to the current path where 1-2 people can follow along and provide fire support a la siege weaponry, to make the actual route containing multiple mobs flow better. It’s still doable without, but faster with.

Or something. I don’t know; I’m thinking out loud. I do like jump puzzles, quite a bit, but I can relate to people not wanting them as required, as I have had to escort some blundering fat-hand puzzlers before (hyperbole; don’t take that insult to heart!).

So having a middleground split where they’re not required, but still implemented and beneficial, would be kinda cool if they could find a way to make that balance work.

edit because I had an epiphany right as I posted: What about trap areas that can be disabled by reaching the end alive, OR by going ‘around’ via mini-jump puzzle? Even if it’s just a bit of parkour to go up under over onwards, it’d still be kinda cool, because it could benefit the whole group to have at least one seasoned puzzler around to disable the traps quicker.

(edited by IVeracityI.8936)

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Posted by: Quiznos.4296

Quiznos.4296

I agree on spicing up dungeons with the mechanics you presented. I especially liked AC story’s lovers. But after repeating the dungeons enough times, and the community forming guides/walkthroughs so quickly, everything gets old fast.
As far as the concern about JP’s in dungeons. Fractals I’m ok with the harpy jumping one. The colossus, though, is a little much for a “mandatory” run. Unlike if an additional dungeon path was added that had a JP in it. I don’t see a single down side to options. Even though people would just “mesmer lfg to portal 3s.”

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Posted by: DreamOfACure.4382

DreamOfACure.4382

@Mystic Starfish:

The difficult of the jumping puzzles for a dungeon would definitely need to be lower.
The focus is to make groups think more about coordination, not increase run time by an hour or get players kicked for failing. Heh.

@IVeracityI:

When it comes to dungeons, where people are concerned with efficiency, optional is equivalent to “skip” for the majority of players.

@Quiznos:

I hate Ralena and Vassar. Vassar summons mages that mass-stack confusion and it hurts. IT HURTS SO MUCH.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: Mystic Starfish.2586

Mystic Starfish.2586

@IVeracityl, since I can’t quote apparently, your first idea about having some way to deactive traps…

yeah, this sounds good. More of the lazers part of CoE (only 3 people need to be able to get to the other side). Maybe like a corridor full of mobs/traps, but if you take a side route, someone can deactivate some of the hazards. That way, it’s faster, but you’d miss out on maybe a money mob in there if you deactivate the traps. Or some other incentive, not sure how to balance the choice

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Posted by: crouze.3078

crouze.3078

just 1 thing: Asura portal gun

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Posted by: Quiznos.4296

Quiznos.4296

@Quiznos:

I hate Ralena and Vassar. Vassar summons mages that mass-stack confusion and it hurts. IT HURTS SO MUCH.

I’d much rather hate a boss for a challenge like that.
Instead of fractals jellyfish where you can press 1 to auto attack. Walk to a pizza shop. Break into the pizza shop. Make yourself a pizza. Walk back home. Eat the pizza. Digest it. Go to the bathroom. Take a short nap. and wake up just as the jelly finally dies.

More Puzzles/Gimmicks-Obstacles in Dungeons

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Posted by: DreamOfACure.4382

DreamOfACure.4382

just 1 thing: Asura portal gun

Oh yeah, ANet needs to work on Portal-proofing their dungeons.

While I see the usefulness of Mesmers for helping players out in PvE, it’s really killing the effectiveness of dungeon obstacles.
Always makes me sad to see people yelling at the Mesmer to portal to get past the fairly simple CoF fire-boulder run.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~