It would be good to have more customiseability with ‘choice’ skills.
In that allowing skills to be used in a broader range of slots.
For example healing skills used in the heal, utility and elite slot, while allowing utility skills to be used in a utility or elite slot.
This would mean you have a bit more flexability with skills and change the ‘builds’ about more.
While you could run all your heal skills, it’s still unlikey you would gain much more power out of it as you would be loosing out on the utility or elite skills to do so, while still needing to have atleast one equiped for the heal slot.
Likewise the elite skills are slightly more powerful than normal skills though usualy at the expence of cooldown, you still can only ever have one (rather than forcing you to have one).
GW1 let you use the skills you wanted to and honestly felt more “play your own way”, while essentially not needing the holy trinity either (though you did need others, more than GW2, even if they were NPCs), you did have the option to play as one of those aspects as well if you wanted to.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.