More Visual Cue's in combat.

More Visual Cue's in combat.

in Suggestions

Posted by: Wolf.5816

Wolf.5816

Playing almost exclusively PvP, I feel that in the thick of battle it would be incredibly useful if conditions and boons you had, or your target, could be easier to distinguish. Leading to a more dynamic, responsive and rewarding combat experience. Yes I understand that the boons and conditions are present on the character name icon of you and your target and watching them is key to PvP meta. But I would prefer competitive battles to be less about Boon Watching and more of a reactive experience. (Not to mention you can’t watch boons on multiple enemies.)

Ex:By “Visual Cues” I mean how effects like “Confusion” will show You that by rolling around, your actually taking Confusion damage, but how it will also show your 100 blades Frenzied Warrior how he just one shotted himself. This is very useful in understanding and adapting to the flow of battle. And by both players changing their tactics while this Condition is active leads to a much more rewarding conflict.

My point.

I think We should have effects that display damage in a different ways.
-Ex*Bleed* : Damage could be dark but visible red Numbers. But the effect should have the person spill blood that grows more prominent the higher the bleed stacks.
Poison: The damage could be dark green numbers. But will also alert the victim and the assailant to the healing amount prevented. (Or at least show a visual cue that a heal has been mitigated) Perhaps in the form of a skull and cross bones popping up.
Retaliation :Yellow numbers with a flash of light around your target alerting the target that their damage is being reflected.
Protection :Bright blue glowing Jagged numbers will display the damage you or your foe is receiving through the Protection.
Blind :A black mist should frame around the screen. While you are blinded to show that the next move will miss. Missing should also perhaps be displayed with a color scheme to show wether it is a incoming miss on an enemies side or an outgoing miss on your side. (perhaps being a green Miss if its an opponent, and a red Miss if it is your own.)

These are just a few concepts.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King

More Visual Cue's in combat.

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Posted by: Auesis.7301

Auesis.7301

Already existing:

-You glow an ebbing green colour when poisoned
-Your screen already mists up the way you describe when blinded.

Gnome Child [Gc]
Resident Thief

More Visual Cue's in combat.

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Posted by: Unindal.9102

Unindal.9102

Visual Cues already exist.

Confusion – Purplish/Pink spiral over your head
Poison – body turns a Green hue
Retaliation – transparent/amber seraph shield over one arm

I recommend trying out all of the classes just to see them all. Once you know what to look for, when to look, and where to look, you’ll start noticing them more often.

More Visual Cue's in combat.

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Posted by: Olba.5376

Olba.5376

And besides, our numbers are already colorcoded. White for damage you deal, red for damage you take and green for heals.

More Visual Cue's in combat.

in Suggestions

Posted by: Wolf.5816

Wolf.5816

The OP is More Visual cue’s in combat. I am aware of the already existing effects.

Veteran of The Mists & Professional Engineer
Dingo King-Hound King-Coyoti King-Thylacine King-Hyena King