More Weapon Categories/Combinations Please
I actually like a lot of these ideas, myself. I’ve always been confused as to why there weren’t great axes, a lot of games seem to be trying to go away from those and I’m not sure why. The idea of having a halberd or a staff and sword is awesome, but then it would have to apply to all one handed weapons and ya gotta admit, it’d look weird to see someone dual-wielding staves. Actually, nevermind, that sounds cool too. It’d be hard to pull off though. I think the staff thing is probably pushing it too far, but I do like the idea of having polearm type weapons like lances and halberds.
Staff, would either be when in main hand slot would take up both main and off hand (two handed) or the staff would be the offhand to what could be either main hand dagger, scepter, or sword if i am not mistaken. To think of it two staves would kinda be cool although i hadn’t thought of it in that aspect in reference to this, but you can duel wield staves in Skyrim, not only does it look pretty cool, but it also yields some pretty cool results. Like i said, prior the constriction with the 30 or so utility skills and 5 main skills unchangeable and only available with their weapon class, makes the game only “chew-able” in small bouts, if only at least to me. But honestly it may just be because i come from having played pretty much EVERY purchasable and free MMORPG/RPG for consoles and PC that this limited portion of what is in fact the part that makes up the LARGEST infrastructure of this genre, the combat system, is lacking so much. One of the biggest concerns i hear of about the skill system is not even in defense of the lack of usable skills… it is the possible clutter of the UI… And ill be honest, i could see more of my screen on World of Warcraft with 8 action bars up and the “Bartender” mod than i can see of guild wars 2 and their UI. And before you bash me about saying anything about World of Warcraft, let me first state, i despise that game and its “craptastic” graphics, however BLIZZARD did, over the course of MANY MANY MANY years, manage to get a FEW things spot on when it comes to MMORPG’ing and the consumer. However as stated “GuildWars 2 is leading in breaking the MMORPG shell.” I say to that “awesome” but don’t get rid of to much of the stuff that has been tried and proven true that make up the “GOOD” parts of classic MMORPGs.
(edited by Bane.9317)
Would like more opinions on this please.
They have stated they are open to new weapon types, as for the staff bit, you kinda need both hands to use a staff properly.
“Physics will do the rest.”
They have stated they are open to new weapon types, as for the staff bit, you kinda need both hands to use a staff properly.
Scepter is the one-handed equivalent of a staff.
And again, to re-iterate, they’re going to allow more professions to use more of the current weapontypes instead of adding more weapons/professions. They’ll also add more utility skills which may or may not require skill points. Skill challenges, anyone?
So when is this going to be implemented.