More Weapon Categories/Combinations Please

More Weapon Categories/Combinations Please

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Posted by: Bane.9317

Bane.9317

I don’t know how terrible easy or hard this would be, I am not a game designer, programmer, or anything of the sort. However with how the “Usable Skills” are in the game, and how using the same weapon skills over and over again with a change in weapons that possibly range from a few to a few more than a few with every class… It would be nice to see in a patch some updates to some weapon categories. Add in 2 handed axes, we have both 1 & 2 handed maces/hammers, 1 & 2 handed swords/great swords but only 1 handed axes. Heck even add say halberds in as being separate from 2 handed axes for even more possibilities. Bring swords to eles, and allow staves to either be wielded 1 handed or 2 handed with varied effects (thinking Gandolf here guys, my brain puts mages and eles in same boat). I mean just for a bit more variety, as using the same skills over and over again just makes it, for me personally at least, hard to play for any extended amount of time. Now please don’t come to this forum to bash my idea’s cause they are irrelevant to the point i am trying to get across being that a bit more choices in what is this huge part of game play (main skills obviously a huge part) would be a terribly good thing to work towards on their part, and make what is an already amazing game above its pears even that much better with even less constrictions. Thank you all, and even more weapon suggestions/combinations might help them. Myself as an artist am always up to suggestions that could make my works of art even better the next time around. And keep up the good work Guild Wars team. When it comes to graphic quality you are by far at top, game play (minus targeting system which is ALWAYS messing me up) you are quite at top with quick fast paced non linear fights. Also… i miss dual classes… but that may just be me… Anyways thanks for the game, and for any feed back on this post.

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Posted by: Iskaast.2061

Iskaast.2061

I actually like a lot of these ideas, myself. I’ve always been confused as to why there weren’t great axes, a lot of games seem to be trying to go away from those and I’m not sure why. The idea of having a halberd or a staff and sword is awesome, but then it would have to apply to all one handed weapons and ya gotta admit, it’d look weird to see someone dual-wielding staves. Actually, nevermind, that sounds cool too. It’d be hard to pull off though. I think the staff thing is probably pushing it too far, but I do like the idea of having polearm type weapons like lances and halberds.

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Posted by: Bane.9317

Bane.9317

Staff, would either be when in main hand slot would take up both main and off hand (two handed) or the staff would be the offhand to what could be either main hand dagger, scepter, or sword if i am not mistaken. To think of it two staves would kinda be cool although i hadn’t thought of it in that aspect in reference to this, but you can duel wield staves in Skyrim, not only does it look pretty cool, but it also yields some pretty cool results. Like i said, prior the constriction with the 30 or so utility skills and 5 main skills unchangeable and only available with their weapon class, makes the game only “chew-able” in small bouts, if only at least to me. But honestly it may just be because i come from having played pretty much EVERY purchasable and free MMORPG/RPG for consoles and PC that this limited portion of what is in fact the part that makes up the LARGEST infrastructure of this genre, the combat system, is lacking so much. One of the biggest concerns i hear of about the skill system is not even in defense of the lack of usable skills… it is the possible clutter of the UI… And ill be honest, i could see more of my screen on World of Warcraft with 8 action bars up and the “Bartender” mod than i can see of guild wars 2 and their UI. And before you bash me about saying anything about World of Warcraft, let me first state, i despise that game and its “craptastic” graphics, however BLIZZARD did, over the course of MANY MANY MANY years, manage to get a FEW things spot on when it comes to MMORPG’ing and the consumer. However as stated “GuildWars 2 is leading in breaking the MMORPG shell.” I say to that “awesome” but don’t get rid of to much of the stuff that has been tried and proven true that make up the “GOOD” parts of classic MMORPGs.

(edited by Bane.9317)

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Posted by: Bane.9317

Bane.9317

Would like more opinions on this please.

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Posted by: Chris Starflame.1023

Chris Starflame.1023

They have stated they are open to new weapon types, as for the staff bit, you kinda need both hands to use a staff properly.

“Fire the gun, Cobiah”
“Physics will do the rest.”

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Posted by: Esplen.3940

Esplen.3940

They have stated they are open to new weapon types, as for the staff bit, you kinda need both hands to use a staff properly.

Scepter is the one-handed equivalent of a staff.

And again, to re-iterate, they’re going to allow more professions to use more of the current weapontypes instead of adding more weapons/professions. They’ll also add more utility skills which may or may not require skill points. Skill challenges, anyone?

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Posted by: Bane.9317

Bane.9317

So when is this going to be implemented.