Maybe it’s just me, but i feel like the thief weapon choices are small and limiting. I don’t really see any reason why a thief cannot use a longbow or a rifle, maybe add the rifle to be more of a ranged sniper type alternative to playing a thief. Duel pistols is nice, but it feels to be a bit boring at times since all it really is a spam unload weapon set. Shortbow is mostly an AOE weapon and I don’t classify it as a main weapon since it does not nearly enough damage as some of the other weapon sets. Sword/Dagger could also use a buff since its damage is sub par to the other weapon sets and its utility does not make up for it.
For Rifle I was thinking something like this.
Snipe – (1 second cast time) Single target attack. (1200 range)(projectile finisher 20%)
Shiver Shot (from stealth) (projectile finished 20%) – Single target attack (deals x1.2 damage of snipe) with 3 second chill. (1200 range)
Safety Off – (4 initiative) (2 second channel) (Fire off 4 consecutive rounds dazing for .5 seconds on the last one). (1200 range) (projectile finished 20%)
Shrapnel Shot – (5 initiative) Shoot an explosive bullet at a location for small AOE damage and spreading caltrops for 5 seconds. (1200 range)
Hook Shot – (6 initiative) Pull your target towards you and strike them with a hidden dagger. (1200 range)
Mark for Death (7 initiative) – Set your sights on a target and let your teammates know who the target is, apply 10 stacks of invulnerability for 8 seconds. (1200 range)
It just feels kinda strange to be funneled into 1 weapon set choice if I want to be full ranged thief. An alternative would be nice that’s not shortbow since I still believe that with its utility and damage it falls into the category of a secondary weapon for situational use.
It really seems at least for dungeons we are funneled into Pistol/Pistol since its good ranged damage and you can stay away from the boss so you can see mechanics beter to avoid them. Dagger/Dagger is also decent if you go conditions while Sword/pistol is also not bad, but both melee builds are risky and some bosses make melee something you should just stay away from since a thieves survivability is pretty crappy. Sure we got lots of mobility and stealth, but one screw up and we go down instantly, while other melee classes can at least take a hit or always have a backup ability to save them. In WvW, melee just seems suicidal for a thief since all it takes to kill us is some aoe damage.
Only thing I see going wrong with adding another long range weapon to our arsenal is in sPvP where such range with all the stealth and mobility can be a hassle to deal with.
This is just what I think, feel free to share your opinion on it.
