More Weapon Types and Weapon Augmentations
bump for win…………………
Title says it, more weapon types for each class. Why? because having more choice is full of win.
Some examples would be;
Snipers. Pros; high damage, long range. Cons; single target, slow attack.
Crossbows. Pros; high damage at close range, good mobility/evade skill. Cons; low damage at long range, single target.
Pole-arms. Pros; long range melee skills (300-600 range), high damage AoE, crowd control. Cons; low damage at close range (0-300 range), more difficult to use.
You get the idea, others could include things like; slings, boomerangs, flails, bazookas, chakrams, scythes, etc.
Also another thing is weapon traits, or a better word would be weapon augmentations, these could increase the effectiveness of certain weapon skills or give them another effect all together.
Each skill for every weapon could have several changes to choose from. Lets take the Mesmer’s Greatsword skill number one as an example; You could choose to augment this with split attack, instead of hitting one target it can now hit three, maybe at reduced singular damage output.
Just thought I’d put that idea out there, even though it’s a lot of work.
bump for win…………………
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