Yep…
More diverse weather effects.
Yep…
I’ve been thinking about this, and conceptually it seems like a great idea, but seeing i have no knowledge on programming annything i have no idea how hard it’d be to execute/implement these kind’ve things.
Might be something personal, but i also wouldnt mind “harsh” weather applying some sort of debuff on you aswell, you’re not gonna fight/move so easilly in hard rain and snow – the problem there is it might make the game feel a bit unfair, just imagine fighting an difficult enemy and then a bad weather effect suddenly pops up.
But yeah , diffrent weather effects would be pretty radical.
I agree.
At the great hunt map when you begin to play a norn race the area is quite misty. It would be great if that was added.
I liked seeing the aurora in Elder scrolls.
would be awesome
Just to add to this, because i feel the same way, With the different weather conditions, provide buffs or debuffs accordingly, but nothing ground breaking. Like for perfect sunny weather, maybe run 5% faster, in snowy conditions attack 3% slower, in rain fire spells are less effective, but lightning spells are more effective…ect. would make the game more interesting.
Just my 2 cents.
Can we also have nights in the game? Maybe over there at Anet, the sky is bright from the city light. But in Tyria we still use torches.