More features for good and bad NPC's

More features for good and bad NPC's

in Suggestions

Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

Seeing as the nightmare court got a down state there are different opinions between people. PvX players support the idea and PvE players are strictly against it.

Now the following I’m going to say might change the opinion of PvE players or might not.

Soooo.. the thing is Guild Wars 1 was a great game and the thing I loved most about it was the skills your enemies as well as NPC’S (or hero’s use). They were the exact same skills. Your opponents could always be equal to you. There was no skill difference between monsters, hero’s and players which made you feel more immersive. You weren’t the overpowered player with the special abilities anymore. You were just a creature (in this case human) in a world more creatures.

Enough talking about old times though (even though I started playing Guild Wars 1 like 3 weeks ago). What I’m trying to say is… in Guild Wars 2 players have a so called downstate. This downstate resembles the situation when you’re near death trying to fight for your life. I really enjoy this downstate as it’s something different. Of course many people say “downstate sucks when you’re dead you’re dead”. That’s true but you should see the “health bar dropping to zero” not as in your whole health. It’s only 95% of your health. I guess it requires some imagination… but it makes sense.

With that being said I’m going to get to my suggestion. To improve this games experience and immersion add a downstate too certain NPC’s and enemies.
Actually to everything that is either: human, charr, asura, sylvari, norn (with the exception of holograms, spirits, shadows and the undead).

That’s not all yet though. Lately I did a lot of fractals of the mists (haha living story reseted my fractal reward level). I noticed that Rox and Braham are stupid enough to let themselves be hit by the AoE’s as well as the waves. I discussed with my friends while playing GW1 (obviously xDD).

The thing is. NPC’s are supposed not to be able to effect the fight enough so players can depend on them but I think by the low damage they do it would be perfectly fine for them to be able to jump as players jump and dodge as players can dodge. They should also avoid AoE’s (give them some intelligence, asura NPC’s standing in AoE’s.. ridiculous..). Seeing what you did on Guild Wars 1 I’m 100% sure you’re able to make a great AI for the NPC’s in Guild Wars 2 to be able to dodge, jump, go out of AoE’s but fail every now and then too.

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Too Long Didn’t Read:
Suggestion:
In my opinion there are various reasons to give NPC’s (human, norn, charr, asura, sylvari) regardless of evil or friendly (inquest, nightmare court) a down state and improve their AI for them to be able to dodge, avoid AoE and jump (e.g. over shockwaves) but also make mistakes.
Reason:
This makes the player seem not like a special kind of creature but equal to other race NPC’s which gives a better immersion and a new kind of experience and game play. NPC’s do not do enough damage so it would prevent people from saying “stupid NPC’s” or saying “NPC’s are useless they die too fast”.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

(edited by GreenNekoHaunt.8527)